The Secret of the Ancients

Image by Jonathon Torres

The Secret of the Ancients

Everyone's got secrets, but sometimes they are big enough to change reality. Find out the secret of the ancients in this action packed adventure!

TYPE

Campaign

SYSTEM

Traveller

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$25.00

/ Session

Details

1 player following this game

Weekly / Monday - 5:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 20–40 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Over 200,000 years ago, the Ancients ruled the stars. Their technology is like magic, and even now, in 1105 of the Third Imperium, much of their technology remains incomprehensible. Your characters, by happenstance of place and birth, have been thrown into the path of one of the greatest mysteries of Charted Space. What, and who, were the Ancients? Your Travellers will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Third Imperium, and ultimately help shape the destiny of Charted Space. I love this campaign, it's the best campaign published by Mongoose. Think of a pulpy adventure story like Indiana Jones meets 90's James Bond, with action, adventure, twists, turns, over the top villains, and traveling to times, places, and dimension you've barely dreamed of. Art from Secret of the Ancients, used with permission.

Game style

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Puzzle / Mystery Focused

Meet the Game Master

5.0

(15)

LGBTQ+
Neurodivergent
Women/Femme Identifying

5 years on StartPlaying

20 games hosted

Highly rated for: Teacher, Knows the Rules, Creativity

Average response time: 8 hours

Response rate: 100%

About me

I've been a GM for over 15 years now, and have been playing since the late 90's and Advanced Dungeons and Dragons 2e. I have run Dungeons and Dragons (0e, B/X, 1e, 3.5, 5e), Vampire: The Masquerade, Call of Cthulhu, Fate, Cyberpunk, Mechwarrior, Pathfinder (1e, 2e), and Traveller in that time. I'm a huge fan of flexible systems that allow for quick resolution and lean more into rulings than rules. Personally I view my improvisational ability as my greatest strength as a GM. I have a strong emphasis on player agency and player driven stories. I love giving my players a sandbox and seeing what stories they want to tell. I also specialize in taking the ideas my players have about their characters backstories, enemies, and friends, and weaving those into scenarios seamlessly. I often work with published modules, but rarely run them out of the box. I like to customize them to the players and characters at my table in order to make them more engaging and enjoyable experiences. I am a trans lesbian, queer friendly, and inclusive. I will use safety tools if desired, though have for the most part used informal interrupts and messages if any lines are crossed. I believe in strong session 0s to establish expectations and lines. Both on my side and that of my players. I have a low tolerance for disruptive players and am not afraid to eject them from my table.

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Character creation

Creating your character

I allow you to roll 12d6 and replace the lowest two dice rolled with 5s. You then pair dice and place them into the characteristic you wish. You will get 1 automatic success, and 2 rerolls during character creation, to give you some guidance over your path. If you don't use your automatic success, you may choose one of your benefits instead of rolling. If you don't use your reroll, you may roll two dice on a benefit and take the result you prefer.

What to expect

Preparing for the session

This game will take place on Owlbear Rodeo, and voice will be done via Discord.

What Fey brings to the table

I will provide the world and story to react to. I can take character backstories and weave them into events, even if they are side adventures. I do voices (but not always well). I enjoy fast paced and lethal combat, and love that Traveller allows me to be a flexible GM and not get hung up on rules.

Homebrew rules

We will be using the XP system from the Traveller Companion to match the pulpy nature of this campaign.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fey creates a safe table

I provide a session 0 where I discuss my lines and veils and ask others to list theirs. You can provide me these privately and I will bring them up without mentioning the source. You can message me any time if a scene is uncomfortable and we will fade it out. I also will watch for X, N, & Os typed into chat, or messaged to me directly.

Content warnings

Character Death
Fire
Guns
Insects
Mass Death
Mind alteration

Safety tools used

Frequently asked questions