Wild Beyond the Witchlight | Magical Carnival Adventure

Wild Beyond the Witchlight | Magical Carnival Adventure

A mysterious carnival arrives once every eight years, full of wonders, secrets, and stolen things. Step inside and risk losing more than you expect.

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

1 player following this game

Weekly / Tuesday - 8:00 AM UTC

Session Duration / 3–3.5 hours

Campaign Length / 10–15 Sessions

1 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

Once every eight years, the Witchlight Carnival appears, bringing joy, magic, and wonder. Bright lights, strange performers, and impossible attractions promise delight to all who enter. But behind the laughter and music, something precious has gone missing, and the truth waits beyond the carnival gates. This adventure leads you from the whimsical Witchlight Carnival into the Feywild, a realm of stories, emotions, and fairy-tale logic. Here, words have power, promises matter, and clever thinking can be as valuable as a sword. The tone is playful and magical, with moments of mystery, mischief, and quiet danger. The Wild Beyond the Witchlight is perfect for players who enjoy roleplay, creativity, and problem-solving. Combat exists, but it is not the focus. Many challenges can be solved through clever plans, social encounters, and imaginative ideas, making this an excellent choice for new players or anyone who prefers story-first adventures. If you love fairy tales, strange characters, and worlds where magic feels alive, this game is for you. Come step into the carnival, follow the lights, and see what waits on the other side.

Game style

Combat Lite

Roleplay Heavy

Puzzle / Mystery Focused

Rule of Cool (RoC)

Meet the Game Master
Multi-lingual

4 years on StartPlaying

1113 games hosted

Highly rated for: Creativity, Sets the Mood, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

Hello adventurers, I’m Ted! I am a full-time professional Dungeon Master with over 1000 sessions of Dungeons & Dragons 5th Edition experience. I began running games professionally in 2021, but my love for tabletop roleplaying started long before that around real tables with close friends. That sense of camaraderie, immersion, and shared storytelling is something I strive to bring into every campaign I run online. I specialize in long-term, character-driven adventures where player choices matter and the world reacts naturally to the party’s actions. Whether you’re exploring cursed lands, navigating political intrigue, or facing impossible moral decisions, I aim to make every session feel memorable and emotionally engaging. Being Greek born and raised has also given me an unexpected advantage as a DM: my NPCs naturally carry the flavor and atmosphere of old-world fantasy settings, especially in darker and gothic campaigns such as Curse of Strahd. I primarily run official Wizards of the Coast adventures, though I’m always open to preparing additional material or custom experiences for dedicated groups. Above all else, I value consistency, communication, and creating a table where players feel comfortable investing in both their characters and the story. My goal is not simply to run a game, but to build a campaign players genuinely look forward to every week. I would be honored to guide your next adventure.

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Character creation

Creating your character

Players will start from level 2 and progress to level 8 in the span of this campaign. Each player should have a general idea of what character they'd like to play and then we will make the concept a reality together. Characters will be created at Session 0. We will be following the new 2024 rules. Players are highly encouraged to pick a new subclass from the newest edition.

What to expect

Preparing for the session

All players need to have a working mic and a stable internet connection. Webcam is not necessary but always appreciated (it's nice to see the faces of the people you're talking to). Everyone should have a basic understanding of the rules, of course they will be assisted if they don't remember something. Roll20 as well as Discord account are necessary. Finally, players will need a Syrinscape Online account where I will be streaming music and ambience sounds from.

What Ted the Dungeon Master | 1000+ Sessions Hosted brings to the table

I have an Elite account on Roll20, as well as all core rulebooks that I can share with my players. I am very proficient with scripts and macros on Roll20 that speed up combat a ton. Music and ambience will be streamed from Syrinscape Online Player.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Ted the Dungeon Master | 1000+ Sessions Hosted creates a safe table

On Session 0 we will discuss the rulings we will follow ), introduce ourselves, decide on the party composition and go over the way the campaign works. We will roll for stats, but everyone will use the array we roll. If the rolls are bad we will go with point-buy/standard array for all. We will use the "X, N and O" cards on Roll20. Players can expect a fast paced and rules light gaming experience. This specific campaign is highly comedic at times.

Content warnings

Alcohol Use
Blood
Character Death
Clowns
Cults
Death
Devils / Demons / Fiends
Memory Erasing
Mind alteration

Safety tools used

Frequently asked questions