Dead Light
A storm batters the lonely road as your car sputters to a halt. In the darkness ahead, something unnatural flickers... a light that should not exist.
$15.00
/ Session
Details
Once / Tuesday - 9:00 AM UTC
May 19
Session Duration / 4–4.5 hours
0 / 5 Seats Filled
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About the adventure
The year is 1920s New England, where lonely country roads cut through forests and farmland, and the only warmth against the night is the glow of a flickering lantern. A violent storm lashes the landscape, trapping travelers far from the safety of town. Isolated in the rain and thunder, you find yourself forced to take shelter or face whatever lurks in the darkness outside. But the storm carries more than wind and rain. Whispers tell of a strange, shifting light moving through the fields and treelines, a glow that bends reason and defies explanation. This is not the comfort of a hearthfire, but the promise of terror, an unknowable force prowling the night. Dead Light is a tale of survival horror, where the familiar becomes alien, and your choices decide who endures the storm… and who is claimed by it.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Organized Play
Rules as Written (RaW)
Game themes
Meet the Game Master
1 year on StartPlaying
50 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
Greetings adventurer, welcome to my profile. I’m Greg, though many know me as DM Fantom. Living at UTC+1 timezone and since 2020, I’ve been guiding parties through thrilling quests across West Marches servers and running classic pen-and-paper campaigns at the table. I have a passion for tactical combat, but what I enjoy most is seeing players surprise me with clever, outside-the-box solutions. If you’re looking for a game that’s lighthearted and fun, yet brimming with danger and excitement, then you’re in the right place. Are you ready to roll the dice and embark on your next great adventure?
View Profile →Character creation
Creating your character
If you are experienced with the system and able to to create your own investigator, send me a message at least 1 day before the game starts and I will give you a sheet, so you can make your own. If you are new to the game or can't be bothered to create your own investigator, the pregenerated Characters are available.
What to expect
Preparing for the session
We will use Discord for voice and Roll20 as our tabletop.
What Greg brings to the table
Curated Tension Audio: A live-mixed soundtrack featuring rolling thunder, howling wind, and unnerving ambient horror tracks designed to heighten the stakes of every choice you make. High-Definition Handouts: Hand-selected and optimized 1920s newspaper clippings, journals, and local maps that make the investigation feel grounded and real. Polished Pre-Generated Investigators: A diverse roster of ready-to-play characters complete with compelling backstories and pre-configured macros for fast-paced, intuitive rolling. Beginner-Friendly Rules Mastery: Complete safety tools and patient system coaching. You don't need to know the Call of Cthulhu 7e rules to play; I will teach you seamlessly as the story unfolds.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Greg creates a safe table
X card will be provided in case someone feel uncomfortable.
Content warnings
Safety tools used