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Serpent Isle đ (5e | Sandbox | Backstories Integrated)
An island from Faerûnian myth has risen from the sea. Traveling there promises great reward, but also answers to the mystery behind missing people.
$8.00
/ Session
Details
Weekly / Friday - 12:30 AM UTC
Session Duration / 3â4 hours
0 / 5 Seats Filled
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About the adventure
* A narrative-driven game for beginners and experienced players alike! Looking for 5 players who enjoy backstory-integration, and a dynamic mix of roleplay, exploration, and combat. * Session 0 and session 1 will be free! If you don't think the game is a good fit for you, you're welcome to disembark before sinking any money in. "Whether an adventurer, mercenary, scholar, or any sort of wandering soul, you make what you will of life on the Sword Coast. It doesn't always have to be alone, however. Perhaps you've made a few friends on your travels. Maybe you're still in touch with family, or hold them in your heart in spite of the vast lands of Faerûn separating you. Even for those lone wolves who prefer keeping to themselves, there's one thing you can't do without: gold. Everyone needs some coin to keep themselves afloat and pursue their personal goals. Both values draw your attention to the same place: Serpent Isle. An island many have heard of, but few have visited, for it lies beneath the Sea of Swords for a century at a time, only to rise to the surface for a short few months before returning to the depths. If the myths are true, there lies untold adventure, treasure, and fame. For some, this alone is enough to join the crew of Captain Farsail, on her voyage to explore the island, find a fortune in the ancient ruins dotting its surface, and leave before it sinks. For others, it's more dire. Those friends or family you've come to hold dear are no longer safe. One or several of them have gone missing, soon after Serpent Isle's rise. There are rumors that point to it, for Captain Farsail is not the only one traveling there. Pirates, traffickers, cultists; for whatever reason, the island attracts the worst of the worst, and it's disturbingly possible your missing persons are being taken with them..."
Game style
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Dungeon Crawl
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Storytelling, Inclusive, Voices
About me
I'm a long-time GM with past campaigns consistently reaching high levels and past 50 sessions, with no end to the number of stories, character arcs, and unforgettable moments! My longest running game was an expanded Curse of Strahd module that ended with a climactic final battle, an epilogue session where the party members agreed to continue their journey together, and riding off into the sunrise. I even edited together a custom credits sequence; honoring all the map and NPC artists, supplemental content creators, and the party members themselves. Past this game, all the campaigns I've run and currently run are chock full of narrative delight, engaging combat, tense roleplay that never leaves anyone by the wayside, and character arcs that make you look back to the start and wonder just how far you've come.
View Profile âCharacter creation
Creating your character
Any character sheet format is good as long as I can read it! The game will be run through Roll20, but you can use DnDBeyond, pdfs, Mythweavers, google sheets, printed sheets, anything. Any content from 2014 or 2024 is allowed. Homebrew is allowed as long as you run it by me first. For stats you can use point buy, or the standard 4d6-lowest roll method. We'll be starting at level 3!
What to expect
Preparing for the session
All you need is an account on Roll20 and Discord.
What Mimu Neo brings to the table
I go all out with NPC voices, accents, characterization and worldbuilding shaped by player decisions, but also existing on its own as a living world where conflicts occur and resolve one way or the other even without player involvement. I weave stories in a way that attracts player intervention; leaving YOUR mark on the world in ways that feel satisfied and earned after the fact. The plot doesn't happen to your characters; your characters happen to the plot, if that makes sense. I run things in a narrative-driven, but sandbox fashion. There are threads to follow, but in the end, it's a game where you can do whatever you want. The world is your oyster, and I have the improv skills to accommodate.
Homebrew rules
For homebrew rules I tend to stick to things as written, but open the topic to players during session 0. I'll ask if anyone has specific house rules they want to see in the game, and we can all discuss as a group to see which ones we agree on. These rules can always be changed, added to, or removed if the group prefers as the game goes on.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mimu Neo creates a safe table
RPG consent checklist to fill out during session 0. Players have the option of sharing them with the group or sending them privately to me before the full list can be shared anonymously with the group. Both I and the rest of the group must know what to avoid, but a specific player's name doesn't have to be attached to them. If an issue ever comes up, or if I suspect something is off, I'll quickly ask. "Going kayfabe for a sec. Is everyone feeling alright? You can say something in voice or dm me." Prioritizing keeping the session going, but making sure if a player is uncomfortable, I'm aware and action can be taken quickly to avoid that player's enjoyment being soured while waiting for the whole session to end. That said, I'll always be ready to debrief and talk more in-depth about how the player is feeling and what can be done for future sessions to keep things safe for them and everyone else in the group.
Content warnings
Safety tools used