The Brine and Bramble Inn.

The Brine and Bramble Inn.

On a seaside coast, there exists an inn where weary beasts of legend may rest. Your party runs this tavern, and all the madness within it.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
5 NEEDED TO START
$20.00

/ Session

Details

Play by Post (Asynchronous)

Billed Weekly / Sunday - 8:00 PM UTC

Session Duration / 2–5 hours

0 / 6 Seats Filled

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This game will begin once 5 players have joined
About the adventure

Not all beasts are mindless, ravenous monsters. Some are in desperate need of rest. Manage guests. Help them with their personal problems. Run the kitchen. Keep the inn safe from outsiders. And keep your guests happy. Can you help the beasts looking for refuge and safety? Running an inn isn't so easy, after all. LGBTQIA+ welcome!

Game style

Combat Lite

Play By Post

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
LGBTQ+
Neurodivergent

Less than a year on StartPlaying

4 games hosted

Highly rated for: Creativity, Rule of Cool, World Builder

Average response time: 24+ hours

Response rate: 100%

About me

We here at Open Path Productions are dedicated to giving you an experience unlike anywhere else. We tell stories first and foremost to make you feel exciting, epic heroes that we know you are deep down. Join us, and let's tell a story worth telling together.

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Character creation

Creating your character

We'll sit down and talk about where your characters belong, and how to make the characters! Daggerheart is very easy to learn and easy to build characters!

Safety

How Open Path Productions creates a safe table

Player comfort and safety always come first. Before the game begins, I make time for a one-on-one conversation with every new player to talk through boundaries, preferences, and anything you’d like me to be aware of, no pressure, no judgment. This ensures you know exactly what kind of story you’re stepping into and that nothing unwanted finds its way into the game. During Session 0, we’ll also go over tone, themes, and expectations as a group, and I remain open to check-ins at any point during the campaign. If something ever feels uncomfortable, you can message me privately at any time and we’ll course-correct immediately, no explanations required. This is a collaborative, respectful table where everyone is treated like a friend first and a player second. My role as your Dungeon Master is not just to tell a story, but to make sure it’s one you feel safe, heard, and excited to be part of everything.

Content warnings

Safety tools used

Frequently asked questions