Eberron: Oracle of War (level 1-20 campaign, beginners welcome!)

Eberron: Oracle of War (level 1-20 campaign, beginners welcome!)

STEP BOLDLY INTO THE MOURNLAND!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 SEATS LEFT
$30.00

/ Session

Details

3 players following this game

Weekly / Sunday - 3:00 PM UTC

Oct 18 / Session 9

Session Duration / 3 hours

3 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sun, Oct 18 | 3:00 PM – Session 9

Sun, Oct 25 | 3:00 PM – Session 10

This game will begin once 4 players have joined

Meet your party members

3/6

About the adventure

STEP BOLDLY INTO THE MOURNLAND! Near the end of the Last War, the nation of Cyre was demolished in a cataclysmic event known as the Day of Mourning. What remains of Cyre is now called the Mournland. It is said that only the foolhardy and the desperate venture into that place. An outpost called Salvation has sprung up in the nation of Breland on the fringe of the Mournland, populated by desperate scavengers hoping to make money by looting valuable items from Cyre’s smoking remains: an area they call the Gray. Scavengers join together to form Salvage Crews that brave the unpredictable, and often deadly, landscape of the Mournland, finding items of value and then getting out before the lingering magic of the cataclysm destroys them. The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. The Oracle of War campaign begins with the characters as scavengers, adventurers who head into the highly dangerous Mournland to locate and extract artifacts. Based on those initial scavenging missions, the adventurers soon find themselves embroiled in a world-spanning adventure that will take them from levels 1 to 20. ***We will be using the 2014 5e version of the rules for the entirety of this adventure.***

Meet the Game Master

5.0

(193)

TOP GM

5 years on StartPlaying

1892 games hosted

Highly rated for: Knows the Rules, Inclusive, Creativity

Average response time: 7 hours

Response rate: 88%

About me

Hello, I’m Dev! I’ve been a DM for nine years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.

View Profile →
Character creation

Creating your character

Character creation will be done before the game on dndbeyond or roll20. Character creation rules: Level 1 Standard Array or Point buy (27) (No rolling for stats) If your background doesn't give you a feat, take a free feat Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Eberron: Rising from the Last War You will start off with 100 gp and a potion of healing.

What to expect

Preparing for the session

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What Dev Alva brings to the table

I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic). I have one homebrew rule, and that's you can bonus action drink a potion.

Homebrew rules

Drinking a potion is a bonus action.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Dev Alva creates a safe table

Players are encouraged to use safety tools or privately message me during game if any issues come up. There will be no homophobia, transphobia or sexual assault in my games.

Content warnings

Alcohol Use
Blood
Death
Drugs (addiction, use, withdrawal)
Guns
Language/Cursing
Murder
Violence

Safety tools used

Frequently asked questions