Eat Your Way Through The Dungeon! A Beast Feast (1-10) Campaign
Dare to enter the dungeon below your village to save it...one tasty, monster-filled meal at a time.
$25.00
/ Session
Details
Bi-weekly / Saturday - 11:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 15+ Sessions
0 / 6 Seats Filled
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About the adventure
The village you reside in has long been the quiet little slice of heaven that you call home. Not a beast in sight, all thanks to the efforts of a great mage a few centuries ago. They crafted an artifact of immense power that would draw monsters into the caves below the village and hold them there, keeping the people above safe and sound. At least, until now. When a beast attack on the village outskirts disturbs your peace, it's up to you and a few other trusted villagers to figure out just what went wrong, and have a few monster-y meals along the way.
Game style
Rule of Cool (RoC)
Dungeon Crawl
Combat Heavy
Hexcrawl / Exploration
Roleplay Lite
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Teacher, Storytelling, Knows the Rules
About me
Welcome to my table! Hopefully, that’s soon to be our table. I have been playing tabletop roleplaying games for around 20 years, and running them for most of those. I’ve run games in more systems than I have fingers and toes, and I don’t plan on stopping any time soon. Why so many games over so many years? Glad you asked! One, super simple reason: I love telling stories. Ever since I was a kid, making up ghost stories around campfires, or spinning yarns with Grandpa (and getting admonished by mom for listening to him), I have been drawn to the magic of stories. For me, TTRPGs are the best route to do it, because I get to do it with you, the player. No video game or film will ever be able to replace the raw, shared emotion that comes from building something together and bringing it to a beautiful conclusion over the course of months or years at the same table. I’m ready to put pen to paper, dice to table, together…Are you?
View Profile →Character creation
Creating your character
Craft your villager using the rules found in the Daggerheart Core Rulebook. We'll be using the "Beast Feast" Campaign Frame. You can use content from Darrington Press' "The Void", with the exception of Transformations. No homebrew or third-party materials are allowed in this game. If you are new to Daggerheart, we can work together to create your character during Session Zero, or you can select from a range of available pregenerate characters.
What to expect
Preparing for the session
You'll need accounts for the following: * Discord (how we'll communicate during games) * Roll20 (the VTT we'll use) * Demiplane (how we'll manage characters)
What Harper Hankinson brings to the table
Expect plenty of exploration and choosing the path forward through the caves, as well as combat with hostile beasts found within. Social roleplay, both with other player characters and with NPCs, is highly encouraged. Friendly NPCs become less common as you travel deeper into the caves. Don't expect to the campaign to be super serious, deal in horror/shock, or be generally heavy. This campaign is intended to be light-hearted, humorous, and cozy...albeit with violence in the pursuit of survival as a theme. Expect a soundtrack during tense or important scenes, and splash art background even when we're not on in combat. Though we're mostly using theater of the mind, I will put up maps with tokens during combat. No art or music that I use is AI-generated.
Homebrew rules
No modification or homebrewing is used for this campaign.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Harper Hankinson creates a safe table
We will discuss our three main safety tools during Session Zero: Lines & Veils, the Consent Checklist, and the X Card. I use these three in tandem, in order to avoid broaching any triggering topics. The "yellow light" or "red light" kind of topics that we have will be collated and shared to the group at the beginning of session 1, without using information that might identify one player's particular triggers. Additionally, expect to take at least one 10-15 minute break during the course of the session, usually about mid-way through.
Content warnings
Safety tools used