Eat Your Way Through The Dungeon! A Beast Feast (1-10) Campaign

Eat Your Way Through The Dungeon! A Beast Feast (1-10) Campaign

Dare to enter the dungeon below your village to save it...one tasty, monster-filled meal at a time.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Saturday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 15+ Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The village you reside in has long been the quiet little slice of heaven that you call home. Not a beast in sight, all thanks to the efforts of a great mage a few centuries ago. They crafted an artifact of immense power that would draw monsters into the caves below the village and hold them there, keeping the people above safe and sound. At least, until now. When a beast attack on the village outskirts disturbs your peace, it's up to you and a few other trusted villagers to figure out just what went wrong, and have a few monster-y meals along the way.

Game style

Rule of Cool (RoC)

Dungeon Crawl

Combat Heavy

Hexcrawl / Exploration

Roleplay Lite

Meet the Game Master
LGBTQ+
Veteran
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

Highly rated for: Teacher, Storytelling, Knows the Rules

About me

Welcome to my table! Hopefully, that’s soon to be our table. I have been playing tabletop roleplaying games for around 20 years, and running them for most of those. I’ve run games in more systems than I have fingers and toes, and I don’t plan on stopping any time soon. Why so many games over so many years? Glad you asked! One, super simple reason: I love telling stories. Ever since I was a kid, making up ghost stories around campfires, or spinning yarns with Grandpa (and getting admonished by mom for listening to him), I have been drawn to the magic of stories. For me, TTRPGs are the best route to do it, because I get to do it with you, the player. No video game or film will ever be able to replace the raw, shared emotion that comes from building something together and bringing it to a beautiful conclusion over the course of months or years at the same table. I’m ready to put pen to paper, dice to table, together…Are you?

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Character creation

Creating your character

Craft your villager using the rules found in the Daggerheart Core Rulebook. We'll be using the "Beast Feast" Campaign Frame. You can use content from Darrington Press' "The Void", with the exception of Transformations. No homebrew or third-party materials are allowed in this game. If you are new to Daggerheart, we can work together to create your character during Session Zero, or you can select from a range of available pregenerate characters.

What to expect

Preparing for the session

You'll need accounts for the following: * Discord (how we'll communicate during games) * Roll20 (the VTT we'll use) * Demiplane (how we'll manage characters)

What Harper Hankinson brings to the table

Expect plenty of exploration and choosing the path forward through the caves, as well as combat with hostile beasts found within. Social roleplay, both with other player characters and with NPCs, is highly encouraged. Friendly NPCs become less common as you travel deeper into the caves. Don't expect to the campaign to be super serious, deal in horror/shock, or be generally heavy. This campaign is intended to be light-hearted, humorous, and cozy...albeit with violence in the pursuit of survival as a theme. Expect a soundtrack during tense or important scenes, and splash art background even when we're not on in combat. Though we're mostly using theater of the mind, I will put up maps with tokens during combat. No art or music that I use is AI-generated.

Homebrew rules

No modification or homebrewing is used for this campaign.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Harper Hankinson creates a safe table

We will discuss our three main safety tools during Session Zero: Lines & Veils, the Consent Checklist, and the X Card. I use these three in tandem, in order to avoid broaching any triggering topics. The "yellow light" or "red light" kind of topics that we have will be collated and shared to the group at the beginning of session 1, without using information that might identify one player's particular triggers. Additionally, expect to take at least one 10-15 minute break during the course of the session, usually about mid-way through.

Content warnings

Safety tools used

Frequently asked questions