Fated Clockwork: Hope in a Hopeless World, Grimdark Fantasy

Fated Clockwork: Hope in a Hopeless World, Grimdark Fantasy

The Sun is a Myth, only the Moon hangs above the Clocktower, a mysterious monolith that controls your Fate. Forge Hope or tear it from the Hopeful.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$16.00

/ Session

Details

1 player following this game

Weekly / Friday - 7:00 PM UTC

Session Duration / 3–5 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Seated right in the middle of the world is a structure known as the Clocktower, a mysterious object that ticks toward your end, and just above is the Moon. The Sun is a myth, made up to bring a sliver of hope to a world that is hopeless and dying by the things that march through that shouldn't be alive. Fragments of memory and passion of people come to life, either stalking their creators, or joining them in the drive to live in a world that threatens their end in every view. In a world inspired by the worlds of Little Nightmares, The Midnight Walk and other works like 9, explore a world where you'll have to adapt to survive, possibly by making deals with things that don't make sense, become a monster that seeks you, become a beacon of hope, or become a ruthless creature who seeks to continue to the cycle of hopelessness. The campaign makes use of the Grim Hollow Player's Guide and The Crooked Moon Part One modules for character options, items, and theming.

Game style

Roleplay Heavy

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master
LGBTQ+
Black
Artist

4 years on StartPlaying

81 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 4 hours

Response rate: 100%

About me

Well Hello there! I'm Lattendel, or Latte for short. I'm a intermediate producer who also enjoys voice acting and TTRPGS like Dungeons and Dragons 5th Edition, Pathfinder 1st and 2nd Edition, and Wicked Ones/Blades in the Dark, though I find most of my time as a Game Master, writing stories and telling tales to my players. Having played in and run games ever since I was in the late stage of elementary school, I've got quite a bit of experience with the chaos that is a D&D campaign. I tend to run player-first narrative campaigns focused on the world the characters are in and how they survive, or how it survives them instead. Joining one of my campaigns will lead you down a rabbit hole of your own making, with narrative ties pulling you into the fray and tough decisions, as well as an open world ready to be traversed with matching music. As an artist, I strive to make as little use of Generative AI as much as I can. All music I use in my games have and will be made by yours truly, and art will be made by a human as best I can deduce. I'm not saying it won't get past me, but I won't use it intentionally. Regardless of my stance on it, you are free to use GenAI in the creation of your characters, though I would prefer if you wrote their backstory rather than AI writing it for you, even if its bad.

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Character creation

Creating your character

No other restrictions on Class, Race, or Background. Make what you want as long as it can somewhat fit in the setting! 2014 and 2024 content are both allowed, just don't double up on the same thing. ex. don't have the same class twice with multiclass or the same feat twice between two editions Character Creation: - Level 3 - Point Buy for Ability Scores - One Uncommon or Common Magic Item - 75 Extra Starting gold to buy equipment - Free Origin Feat, unless you are using a 5e 2024 Background or a Background that gives you a feat. Backstory: All I need is about a paragraph of stuff to work with, but if you feel like writing, no more than 20 pages, please! And please give your characters a reason to adventure! Homebrew is allowed, but please please please ask me first! As we know, homebrew can be incredibly unbalanced, so I ask you show me what you're wanting to use so I can approve it. Generally, I will, but I still need to check to be safe.

What to expect

Preparing for the session

We'll be using D&D Beyond for characters sheets, but don't fret if you don't have any of the books or content on that platform! I will provide a DDB Campaign with Content Share with all the currently available content for players including 5e 2024 so that way you have access to everything either when making your character, or in pursuit of an item or creature. For our maps, we'll use Roll20, so make sure you have an account (it's free)! Lastly, we'll be using Discord to communicate. I'll see messages much quicker on Discord than I will here on Start Playing. On Discord, there will be a server with all game-related information, including, but not limited to: - Session notes - Player tokens - Scheduling for a Month in Advance - Important Links - Homebrew Rules - World Info - And More

What DM Latte brings to the table

I love me some descriptions, from either me or my players. Always been into role playing games and story, so my games tend to have lots of it in them. I am vocally talented, able to switch in between high and low pitches with ease. Many thought it was another person talking rather than me. As a GM, I'm heavily focused on providing an environment to make you as a player get creative. I want to tell a story with you, but I can't really do that if I don't give you something to work with. For that reason, I usually provide a visual element for you to look at when I'm describing an environment or a person. Sometimes, these visuals can be determined by the players, usually if it's a home or home base. Additionally, I aim for a player-driven narrative. The story, while it may have background elements, is focused on you and your party. Your actions will have consequences, good and bad. I have a wide vocal range and do some nice voices, but I also use in-house music that I have made for the game! I do it as a hobby and it's a way to practice new stuff, so expect Boss fights to have their own themes (eheheheh)! I usually stick to RAW, but I absolutely will allow Rule of Cool when something cool could happen! For big baddies, I always ask how you put them down, so feel free to freestyle on a guy to pass on your kill to someone else if they're next to you. I'll even give you inspiration if it's super cool!

Homebrew rules

Bonus Potions, Full Action for - Full/Maximum effects. If it rolls for a random effect, an Action lets you choose. Not magical ammunition and standard +1 ammo isn’t limited. Special ammo WILL be used when shot. Heroic Short Rests: 10 minutes to rest, can attune to one magic item with a short rest per day. Flanking: as long as you and an ally are within 5ft of a hostile creature, you gain advantage on attacks against that creature. Inspiration has no maximum, it can be used to reroll OR gain advantage on a roll. You may take whichever roll you wish.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Latte creates a safe table

We'll go over in more detail during a Session 0 what we wish not to encounter in the campaign, but prior to that, fill out this RPG Consent Checklist! It'll help me and other provide a much safer space to muck around and become heroes in. https://mcpl.info/sites/default/files/images/consent-in-gaming-form-fillable-checklist-2019-09-13.pdf

Content warnings

Alcohol Use
Animal Death
Blood
Body Horror
Character Death
Child Death
Cults
Death
Devils / Demons / Fiends
Deep or Large Bodies of Water
Drowning
Execution
Extreme Violence
Fire
Freezing
Gore
Guns
Hangings
Illness
Insects
Language/Cursing
Mass Death
Mental Illness
Mind Control
Murder
Mutilation
Prejudice
Scars
Slavery
Suicide
Torture
Trauma
Uncanny Valley
Violence

Safety tools used

Frequently asked questions