Rescue in the Lost City of Barakus

Image by Artem Shukayev

Rescue in the Lost City of Barakus

The forgotten ruins of Barakus have taunted adventurers with its lost treasure and knowledge for centuries, will you be the lucky group to conquer it?

TYPE

Campaign

SYSTEM

Swords and Wizardry

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 5:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 24+ Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

Welcome to Endhome, one of the largest cities around. This secure bastion against the wilderness boasts being one of the only republics in the land, and a quality Wizard's Academy. It's cathedral to Freya inspires pilgrimages. It commands an oversized access to the ocean, and is the end point of major caravan lines. Your characters have arrived in the city through various means and met while taking lodging in the King's Road Inn, a hot spot for travelers and adventurers. Your head has been filled with stories of the treasure and glory waiting to be found in the forest and hills and have joined ranks with other traveling or local adventurers to quest into the dark and unknown. A few days before the date you had set for the expedition, a woman approached your group. Penelope Barmey claims to be having dreams of her husband, Fenton Barmey. He ventured into the Lost City last year and was presumed dead. She earnestly believes he is alive and has begged you to seek him out. She has offered her life savings, 50 gold pieces, for the return of her husband. Art used with permission of Frog God Games.

Game style

Dungeon Crawl

Hexcrawl / Exploration

Theater of the Mind

Roleplay Heavy

Combat Heavy

Meet the Game Master

5.0

(10)

LGBTQ+
Neurodivergent
Women/Femme Identifying

5 years on StartPlaying

2 games hosted

Highly rated for: Teacher, Knows the Rules, Creativity

Average response time: 4 hours

Response rate: 100%

About me

I've been a GM for over 15 years now, and have been playing since the late 90's and Advanced Dungeons and Dragons 2e. I have run Dungeons and Dragons (0e, B/X, 1e, 3.5, 5e), Vampire: The Masquerade, Call of Cthulhu, Fate, Cyberpunk, Mechwarrior, Pathfinder (1e, 2e), and Traveller in that time. I'm a huge fan of rules-lite games that allow for quick resolution. Personally I view my improvisational ability as my greatest strength as a GM. I have a strong emphasis on player agency and player driven stories. I love giving my players a sandbox and seeing what stories they want to tell. I also specialize in taking the ideas my players have about their characters backstories, enemies, and friends, and weaving those into scenarios seamlessly. I often work with published modules, but rarely run them out of the box. I like to customize them to the players and characters at my table in order to make them more engaging and enjoyable experiences. I am a trans lesbian, queer friendly, and inclusive. I will use safety tools if desired, though have for the most part used informal interrupts and messages if any lines are crossed. I believe in strong session 0s to establish expectations and lines. Both on my side and that of my players. I have a low tolerance for disruptive players and am not afraid to eject them from my table.

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Character creation

Creating your character

Character creation will be generated using 4d6 drop low, place where you wish. You are free to come to session 1 with a character already made, though I suggest having an open mind and willingness to tweak your character to fit with the group as a whole. Ancestries from the Core book and the Book of options are available to choose from. Additionally, half orcs are available.

What to expect

Preparing for the session

A free account for Fantasy Grounds is needed. Additionally, a microphone is required. I have a webcam and will be on camera. I prefer other players to be on camera as well, as a part of roleplay is body language. This is not required, however. A character portrait can be a useful aid in roleplay. If you provide one I will upload it and create a token into Fantasy Grounds upon request. This campaign comes with a Player's Guide, I will provide this PDF when you join the game. I strongly encourage reading it before session 0.

What Fey brings to the table

We will be using Fantasy Grounds as our VTT, which requires a free account to access. I will be providing maps and NPC tokens. The content I own in Fantasy Grounds will be available for players to use as they desire. I will be be providing improvisational reactions to your choices, emphasizing problem solving and actions having consequences. My games can be tense at times, but at other times hilarious, it depends on the energy I have to work with! I view the rules as a solid framework to guide a story and only break them when necessary, however I tend to play rules-lite games that allow for player creativity in their DNA.

Homebrew rules

Character creation will use 4d6 drop low, and place where you wish. A healing kit will be available for purchase that can stabilize a character dropped below 0, or heal 1d2 damage once per character per day. It will have 10 uses and cost 100 gold pieces. The half-orc ancestry is available, inquire for details.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fey creates a safe table

Lines and Veils can be discussed during Session 0, or sent to me privately. Type X or N into the chat during play for other issues.

Content warnings

Safety tools used

Frequently asked questions