A City Destroyed, Filled with Riches. Come Explore Drakkenheim!
Drakkenheim was destroyed by a meteor 15 years ago. An eldritch haze contaminates the city, and you need to brave its dangers for wealth and power.
$20.00
/ Session
Details
Weekly / Saturday - 2:00 AM UTC
Session Duration / 3–3.5 hours
1 / 7 Seats Filled
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About the adventure
In dungeons on Drakkenheim, you will get to explore a dark world that is barely holding on. The city was destroyed by a meteor almost 15 years ago. Survivors scrounge out a meager existence on the outskirts of the destruction, finding ways to survive. Factions are forming among the survivors, trying to claim as much of the leftover magic and power as they can. You are a survivor. Like many here, you have a chance to delve into the ruins of Drakkenheim. There, you will find monsters, dangers, eldritch horrors, and, if you're lucky, enough in treasure and magic to make a name for yourself in this new dark world. Dungeons of Drakkenheim is an award-winning adventure that allows a chance for you and your adventuring party to stand against a world on the brink and decide which way you want that world to go. Every turn and twist will give you the opportunity to create a Tabletop Story for the ages. I am so excited to jump into this adventure with you!
Game themes
Meet the Game Master
1 year on StartPlaying
20 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
I had the joy of being introduced to Dungeons & Dragons at age 14 while working my first job as an assistant in a comic bookstore. What was already a dream job for a young fanatic of nerd-dom became even better when a few of the other employees invited me to join their 2nd Edition campaign. I’ve been a fan of tabletop gaming ever since. Over the years, I’ve spent much of my time running long-term (longest being 6 years) campaigns for different groups of friends. While I have the most experience with Dungeons & Dragons, I’ve also had the pleasure of playing and running games in Pathfinder, Starfinder, Blades in the Dark, MASKS, Vampire: The Masquerade, and most recently Daggerheart. As a Game Master, my focus is on fostering a welcoming environment for collaborative gameplay and storytelling, led by the players and guided by the roll of the dice. I enjoy using the rules as written as a foundation while treating them as tools to help build the framework of an engaging adventure. With a strong understanding of different rules systems, I aim to guide players as they discover their preferred playstyle and help the group create a memorable shared experience. I’m excited about the opportunity to meet new players, no matter their experience level or background, and to start new adventures with people from all over the globe.
View Profile →Character creation
Creating your character
You will create your characters on DnD Beyond. We will be using the 2024 (5.5e) base rules for character creation. For stats, you will use the classic 4d6, remove the lowest die. There is an automatic way to do that on DnD Beyond's character creation process. If your rolls result in a total of less than 70 stat points, you can reroll it. All species and subclasses from official materials are welcome. Any outside publisher materials can be brought for discussion, but I reserve the right to say no if the builds are overpowered or don't make sense in the setting.
What to expect
Preparing for the session
You will need to join our discord server for all communication, and DND Beyond for where we will be putting up characters and maps. Links to both are below. https://www.dndbeyond.com/campaigns/join/76947321589190220 https://discord.gg/nspmf36M
What James brings to the table
My GM style focuses on collaborative storytelling and player-driven adventures. I use the rules as a strong foundation, but treat them as tools that support creativity and fun at the table. I enjoy helping players find their preferred playstyle while building a welcoming and engaging environment for both new and experienced gamers. My goal is always to create memorable stories together, guided by character choices and the roll of the dice. I will be running all combats through the DND Beyond VTT. I will make sure to add music and ambiance to tactical combat and puzzle solving. I do voices for a lot of major NPCs, but I don't do them very well. It's quite fun for me to try and make every NPC distinct. I am more often to stick to Rules as Written, but will always listen to my players if they want to change something.
Homebrew rules
My homebrew rules are up for discussion at our session zero, but I do have a few I prefer. 1. Healing potions - You can take a healing potion as a bonus action and roll the total healed, or use your action to take it and get the maximum possible hit points. 2. Critical Failures - Rolling a 1 is always a failure. If it is in social situations I will describe a larger effect (the merchant will need to be bribed to get any of his goods) and in combat a consequence (a martial may drop their weapon, or a wizards spell may hit an ally) 3. Crunchy crit - A critical hit gives you max damage on the first set of dice, and then you get to roll damage as normal. For example, if you hit with a greataxe plus divine smite, you would get to roll the standard 1d12 + 2d8, then add your modifier, then the max possible from those dice (12+16).
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How James creates a safe table
My goal as a Game Master is to create a table where every player feels welcome, respected, and comfortable participating in the story we create together. Tabletop roleplaying games are at their best when everyone feels safe to contribute, take creative risks, and enjoy the experience. Dungeons & Dragons was meant for everyone, and I strive to make sure my table reflects that spirit. Before the campaign begins, players will receive a Lines and Veils document. This allows everyone to privately indicate topics they do not want to appear in the game at all (Lines) and topics that may exist but should fade to black or stay off-screen (Veils). This helps us establish shared boundaries before play begins. During the game, we will use the X / N / O safety system: X – Stop the current content immediately. N – Move past or change the current scene. O – Everything is okay; the scene can continue. Players can communicate these signals either through Discord chat or through in-game messaging, whichever feels easiest and most comfortable in the moment. No explanation is required when using these tools. We will also hold a Session Zero before the campaign begins. During this session we will review table expectations, rules of conduct, character creation guidelines, and any safety tools we plan to use. This is also a chance for players to ask questions and share preferences about tone, themes, and playstyle. Respect for fellow players is essential. Discrimination or harassment will not be tolerated, including behavior directed at another player based on gender, race, sexual orientation, identity, or background. Everyone deserves to feel welcome at the table. Additional practices I encourage to help keep the table comfortable and enjoyable include: Open communication: Players are always welcome to message me privately if something at the table makes them uncomfortable. Breaks when needed: Anyone may request a short pause or break during play. Collaborative storytelling: Player input is valued, and feedback is always welcome. Respecting spotlight time: Everyone deserves moments for their character to shine. After-session check-ins: I’m happy to hear thoughts after a session so we can continue improving the experience together. The goal is simple: a fun, respectful, and collaborative game where everyone can enjoy the adventure together.
Content warnings
Safety tools used