Return to Thatlan | A West Marches Campaign | Play when you want

Return to Thatlan | A West Marches Campaign | Play when you want

When the wilds of a long-lost land look you in the eye, will you be brave enough to look back? Your legend, or an early grave, begins here.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 8:00 AM UTC

Session Duration / 1–4 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This is a West Marches campaign, meaning the world doesn't move unless you do. There is no main quest, no villain breathing down your neck, no plot that drags you forward. Return is your base, your refuge, and your graveyard if you're not careful. You and your fellow players will choose where to go, what to investigate, and how deep to push before turning back. Thatlan rewards the bold and buries the reckless, and only you can decide which one you are. The campaign is starting now. Thatlan is uncharted, its secrets untouched, its factions unformed. The players who arrive first will be the ones who name its landmarks, forge its alliances, and set the tone for everything that comes after. If you have ever wanted to leave your mark on a world from the very beginning, this is that chance. ====== Thatlan is the name of a land whose true name was forgotten centuries ago. The histories say little of it, except that civilization fled its shores due to some cataclysm. What wickedness would drive even the Elves to erase it from their histories? A long standing tradition of the civilized lands, almost like a nervous tick, brought ships to the shores of Thatlan once a generation for the past several. Each time, the ships were laden with rations and water for the return trip. The desolate shores of Thatlan would not succor them even had they been brave enough to step foot on dry land. Everything changed 12 years ago in the year 440 O.C. (The Open Century) on the last generational voyage. This trip, known colloquially as The Sighting of the Green, was the first time anyone saw signs of life on the shores of Thatlan. The various powers that be back in civilized lands began mustering forces to gain a foothold in the opening Thatlan, keeping their motivations close to their chest. Fortified harbors were erected, surveying groups were sent inland, and calls to adventure were made. It is now the year 452 O.C., twelve years into the Age of Restoration. Tales abound of supply ships finding abandoned port settlements and surveying groups not returning from the wilds. One town, [[Return]], holds strong. The call to adventure still reverberates off the walls of guild houses, libraries, dockside bars, and beyond.

Game style

Hexcrawl / Exploration

Rule of Cool (RoC)

Sandbox / Open World

West Marches

Meet the Game Master

5.0

(2)

Multi-lingual

1 year on StartPlaying

Highly rated for: Teacher, World Builder, Creativity

Average response time: 4 hours

Response rate: 100%

About me

Are you having that adventure itch and you need to satisfy it today?! Look no further than the very next sentence! No actually look further. Please keep reading! I'm Louie. I've been a GM since right before the pandemic started. Looking back I feel fortunate I took up this hobby so I had something to do when we all went inside. I love RPGs. I consider them to be the sports of gaming (or are sports the sports of gaming?). What I mean is there's always an element of surprise during every single session. My goal is to help players have those "whoa" moments when everything seems to come together or fall apart at the sweetest of times.

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Character creation

Creating your character

When you join the game, I'll share the player handbook with you and we'll work together to create your character on Discord.

What to expect

Preparing for the session

You should have a Discord account.

What Lou brings to the table

I'll provide the world, the game, and all materials necessary to get going.

Homebrew rules

We'll start with RAW but will be able to develop homebrew rules if people want to push the limits of the game.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lou creates a safe table

Every player and GM will need to fill out a consent checklist so we all know everyone's boundaries. The GM will be responsible for maintaining those boundaries during each session.

Content warnings

Safety tools used

Frequently asked questions