Heroes of the Borderlands +

Heroes of the Borderlands +

Something is uniting the dangers beyond the Keep. Adventurers are needed to uncover the threat before the frontier gives way.

TYPE

Campaign

LEVELS

1–4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 2:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 8+ Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The Keep needs adventurers. The roads are getting worse, people are going missing, and the dangers in the surrounding wilds are no longer acting alone. What begins as a frontier adventure of jobs, rumors, and survival soon grows into a larger mystery with real consequences for the region. Set in Greyhawk, this campaign offers a classic D&D experience built around exploration, roleplay, combat, and discovery. Players will travel dangerous roads, investigate strange events, negotiate with suspicious locals, and descend into places better left alone. The tone is adventurous and immersive, with a living world that reacts to player choices. I run games with a balance of roleplay, combat, and problem solving. I like when players ask questions, make plans, test ideas, and approach problems creatively. Choices matter here. The world responds, factions react, and not every problem is solved by walking straight at it with a sword. At the same time, this is still D&D, so there will absolutely be monsters, bad decisions, close calls, and moments where everything goes sideways. This game is great for players who want an adventure that feels reactive and lived-in. New players are welcome, and experienced players will have plenty to dig into as the mystery and pressure in the region build over time.

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Realm Building

Meet the Game Master

Less than a year on StartPlaying

About me

Hi! My name is Angelo. I’m a GM who loves bringing people together to tell great stories, make questionable decisions, and have sessions people keep talking about afterward. I love running games that feel welcoming, immersive, and easy to jump into, whether you’re brand new to tabletop RPGs or you’ve been playing for years. I like creating a table where players feel comfortable getting invested, trying bold ideas, and having their choices influence the world we play in. I enjoy helping new players learn the game without making it feel intimidating, and I love giving experienced players meaningful challenges and memorable moments to work through. For me, tabletop games are one of the best kinds of storytelling because everyone at the table helps shape what happens. My goal is to create games that feel fun, collaborative, and alive, with enough structure to stay smooth and enough freedom for players to surprise me.

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Character creation

Creating your character

Character creation will happen before session 0. Stats will be decided with Standard Array or Point Buy, whichever you feel comfortable using. Starting at level 1. We will be using DndBeyond for character creation. Any book you have access to, including the ones I share, can be used for character creation. The only class not allowed in this campaign is Gunslinger.

What to expect

Preparing for the session

There will be a Discord server for the campaign and we will be using AboveVTT. There is a free Chrome and Firefox plugin that is needed for the VTT to connect to DndBeyond.

What Angelo Martelli brings to the table

I run immersive, player-driven games with clear structure, meaningful choices, and a strong balance of roleplay, exploration, and tactical combat. My goal is to make the world feel alive. NPCs have their own motives, the setting reacts to player decisions, and success usually comes from good planning, and teamwork. As a GM, I use music and atmosphere to support the mood, and I enjoy giving NPCs distinct personalities when it adds to the scene. I usually stay close to the rules, but I am not rigid for the sake of it. If you have a clever idea that fits the situation, I will usually work with you rather than shut it down. I want combat to feel dangerous and exciting, not slow or repetitive. I am happy to teach the game, answer questions, and help players feel comfortable. If you want a table that is immersive, organized, reactive, and rewarding to engage with, that is the kind of game I aim to run.

Homebrew rules

We'll allow full HP gain when drinking a health potion as an action, and roll for HP when as a bonus action. One full rest per in game 24 hours. when not resting in a secure location, there is a possibility it may et interrupted.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Angelo Martelli creates a safe table

We'll go over basic rule and gameplay during session 0. If there is anything. If there is ever a topic that is offlimits or a sensitive subject is brought up during gameplay, please message me and it will be stopped, no questions asked.

Content warnings

Safety tools used

Frequently asked questions