Dragonlance: Shadow of the Dragon Queen|NO AI|18+|D&D5.5e|

Dragonlance: Shadow of the Dragon Queen|NO AI|18+|D&D5.5e|

Smoke rises over Solamnia as war drums echo—answer the call or watch Krynn fall beneath the Dragonarmies.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$32.00

/ Session

Details

Bi-weekly / Saturday - 2:30 PM UTC

Session Duration / 2–3 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

War has come to Krynn. In Dragonlance: Shadow of the Dragon Queen, you’ll step into a world on the brink as the ruthless Dragonarmies march across the land, leaving ash, fear, and conquest in their wake. The once-proud nation of Solamnia is under siege, its legendary knights scattered, and hope is in short supply. You are not yet heroes of legend, you’re survivors, recruits, and unlikely allies drawn together by circumstance. As the conflict escalates, your choices will shape the fate of entire regions: defend vulnerable towns, uncover enemy strategies, forge alliances, and stand against overwhelming odds. This is a war story at its core, grounded, and desperate. Expect a strong mix of: ⚔️ Tactical combat with meaningful stakes 🎭 Character-driven roleplay and evolving relationships 🧭 Exploration shaped by wartime decisions 🪖 A living battlefield where victories and losses matter This campaign uses the War of the Lance backdrop to create a cinematic, character-focused experience. You’ll feel the pressure of a world changing around you, refugees fleeing, cities falling, and legends rising. Heroism isn’t guaranteed. It’s earned. What makes this game stand out: A cohesive war narrative where your actions influence the front lines Memorable NPCs, allies, and rivals shaped by your decisions Opportunities for both gritty realism and heroic triumph Optional integration of mass battle elements to scale the conflict Whether you’re holding the line in a desperate defense, scouting enemy movements, or making impossible moral choices, your story will matter. Perfect for players who: Enjoy story-rich campaigns with real consequences Like a balance of combat and roleplay Want to experience a classic fantasy war setting with a modern 5e approach No prior knowledge of Dragonlance is required, just bring a character ready to fight for something bigger than themselves. The war is already here. The question is: what will you do when it reaches you?

Game style

Roleplay Heavy

Combat Heavy

Game themes

Meet the Game Master
Neurodivergent
Voice Actor

2 years on StartPlaying

125 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Average response time: 3 hours

Response rate: 100%

About me

Howdy! I'm Ginaku! (You can just call me Gin, Like the drink) I've been a Dungeon master for about 2 years, and have successfully run 2 separate homebrew games, as well as 2 Modules. Pfp Credit: https://dandelians.carrd.co/

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Character creation

Creating your character

Character Creation will be done during Session 0. I strongly encourage people to hold off on conceptualizing their Characters until Session 0 has begun, in order to keep everyone on the same page. Characters will start at Level 1, All Core D&D content is permitted, as well as Critical Role Content. Other Content may be allowed, but Must receive DM permission prior to finalization.

What to expect

Preparing for the session

Microphone is required, Highly recommend having decent audio quality with minimum background noise. Rules, and Guidelines: https://docs.google.com/document/d/1c-TVsIJkbbfe0Khli9xXR1nu9uFcttNX2hj43DWR0vM/edit?usp=sharing Discord Server Link will be provided upon Signup.

What Ginaku Tenshi brings to the table

Foundry VTT, Custom Maps when called for. Silly Voices, Ambience and Music. As a reward for playing in the Game, Custom Character Tokens for the Players after playing for 10 subsequent sessions.

Homebrew rules

Crunchy Crits: When you roll a critical hit, rather than rolling your damage dice twice (or rolling twice the number of dice), your first roll will automatically be “rolled” at max value, and you will roll the additional dice, adding that damage to the first (maxed) roll before adding any modifiers to determine total damage. a. For example, if you are attacking with a longsword and roll a critical hit, rather than rolling 2d8, you will automatically “roll” an 8 on the first die, and you will roll the second die as you usually would. Say you have a damage modifier of +1 and roll a 6 with your second die, your damage roll will be 8 + 6 = 14 + 1, for a total damage of 15. Lingering Injuries: See the "lingering injuries table" the Dungeon Masters Guide chapter: 9, page 272.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ginaku Tenshi creates a safe table

All details of Rules, Safety nets, and such will be gone over during Session 0

Content warnings

Safety tools used

Frequently asked questions