Tyranny of Dragons: The Scales of Ruin Tuesday 1

Tyranny of Dragons: The Scales of Ruin Tuesday 1

Caravans vanish, villages burn, and a secret cult gathers power. The Dragon Queen stirs, and only you stand against the coming age of fire.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 4:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 4 players have joined
About the adventure

This campaign is a story-driven, roleplay-heavy adventure set in a world on the brink of draconic domination. The tone balances epic stakes with personal character moments, giving players the chance to shape not just the outcome of the world, but the lives of those within it. I strive to create a welcoming table for both new and veteran players. If you’re new, you’ll have guidance, patience, and space to learn at your own pace. If you’re experienced, you’ll find depth, meaningful choices, and opportunities to fully immerse yourself in your character. Roleplay is at the heart of this game. Your character’s goals, flaws, and relationships matter, and your decisions will have lasting consequences. Combat and exploration are present, but they serve the story—not the other way around. Above all, this is a collaborative experience where everyone contributes to a rich, evolving narrative.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

DM Fred

4.9

(16)

1 year on StartPlaying

275 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 2 hours

Response rate: 100%

About me

Hi, I’m Fred, and I’ve been a Dungeon Master for 10 years, running strictly in person campaigns. I am partnering with Ashfall Studios, looking to spread my talents into digital formats. I strive to create a balanced mix of storytelling, combat, and exploration, making sure there’s something for everyone, whether you’re into intense roleplay, strategic combat, or just having fun with friends. I’m all about crafting a welcoming space where everyone can find what they’re looking for in a campaign, be it heroic moments, laughter, or emotional character arcs. My games blend lighthearted and serious tones, giving players the freedom to explore their characters in a world that responds to their choices. No matter your experience level, my table is all about having fun, making memories, and enjoying the journey together. So, if you’re up for a balanced adventure that offers a little bit of everything, let’s roll some dice and tell an amazing story together!

View Profile →
Character creation

Creating your character

Characters will be created during a free session 0. Everyone will make a level one character using a modified heroic stat line. I encourage everyone to make their characters on Roll20 because that is where my compendium is at. But I allow the use of DnD beyond characters as well.

What to expect

Preparing for the session

Players will need an account on Roll20 and discord.

What DM Fred brings to the table

As your Game Master, I’ll guide you through an epic, character-driven journey in a world threatened by the rising power of dragons, where your decisions shape the fate of nations and determine whether the realm stands or falls beneath their wings. My focus is on immersive storytelling, meaningful choices, and a world that evolves in response to your actions. Expect cinematic moments, dynamic characters, and a growing sense of tension as a hidden threat reveals itself piece by piece. I use character voices, descriptive narration, and ambient music to bring the world to life. My goal is to draw you in and make every moment feel real. You’ll meet NPCs with depth, motives, and secrets, and your relationships—alliances or rivalries—will matter. Combat is intentional and impactful. While not constant, when it happens it’s dangerous, cinematic, and tactical. I embrace the Rule of Cool—creative, bold actions that fit the moment are encouraged and rewarded. At the same time, the Rules as Written provide a consistent foundation, ensuring fairness while leaving room for dramatic storytelling. Above all, this is a collaborative experience. Your characters will grow, your choices will shape the narrative, and your actions will leave a lasting mark on the world. If you’re ready for high stakes, deep roleplay, and the chance to stand against the rise of dragons—your legend begins here.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Fred creates a safe table

Creating a safe, respectful, and welcoming environment is a top priority in every game I run. This is a collaborative story, and everyone at the table deserves to feel heard, valued, and secure. To help support this, a Lines and Veils document will be shared before the campaign begins and will remain available at all times during play for easy reference. Players are encouraged to review it and add to it as needed—we’re all here to tell a great story together, and that includes knowing where the boundaries are. During Session 0, we’ll go over the tone of the game, character creation expectations, party dynamics, and, most importantly, our shared safety tools. This includes a discussion of Lines (hard limits) and Veils (fade-to-black subjects), themes players want to explore or avoid, and how to support one another both narratively and emotionally throughout the campaign. To support ongoing safety, I use the X, N, and O system—players can use digital signals or send me a private message during or after a session to flag any issues. Whether it's a moment of discomfort, a scene that’s pushing too far, or a need to pause, these tools are always respected, no questions asked. I also make it clear that I’m always available for private check-ins outside of sessions to address concerns, adjust content, or just to talk things through. Aftercare is something I take seriously, especially after emotionally intense scenes. I offer time to debrief, celebrate wins, and decompress—whether that’s a casual conversation after the session or a check-in before the next game. My goal is to ensure that every player feels comfortable, empowered, and excited to return to the table each time we gather.

Content warnings

Safety tools used

Frequently asked questions