DRAGONBANE: The Misty Vale

DRAGONBANE: The Misty Vale

An ancient evil rises to bring chaos and ruin once more. Scour the ruins of empire and hunt the keys to a relic which will seal the fate of the land.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$18.00

/ Session

Details

Bi-weekly / Friday - 11:00 PM UTC

Session Duration / 3 hours

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. The game is skill based, there are no levels. You are free to explore to your characters limits and perhaps beyond. The world of Dragonbane is a dangerous place. Character death and long term injury are possible. On the other hand, you can play a Mallard (Duck kin) or a Wolfkin. This learn to play campaign has eleven different adventures. You can do all but one in any order. It's really got room for exploration.

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Rule of Cool (RoC)

Meet the Game Master

5.0

(51)

Neurodivergent
Teacher/Educator

5 years on StartPlaying

204 games hosted

Highly rated for: Creativity, Rule of Cool, Knows the Rules

Average response time: 7 hours

Response rate: 100%

About me

I value player expression and choices in collaborative experience building. I like to set the table for company, but what makes it an event is what all the people who pull up a chair bring to the table. I believe "Rule of Cool" is our friend. When it comes to making way for the awesome and memorable, I lean into a "Yes and" style of play. I've run games for all ages and can adjust content to suit younger players. I'm also experienced with corporate clients and am happy to tailor a session to your company needs. The games I offer provide opportunities for player skill to shine. Your creativity is not in "the build. It's in how you play not what you play. I believe in leaving consequences like injury and death on the table. I also believe that adventures are challenging things and that can include the unknown and the monstrous. Your choices and reactions to situations beyond your control, along with your use of the tools you have in the moment, are what really count. If you want to challenge yourself as a player by playing imperfect characters, doing dangerous things and snatching victory from the maw of doom, we should talk. What I don't do: - Adversarial GM or power gamer play styles. - Sexual Content. - Tolerate disrespect to myself or others at the table. - Real world politics or drama in game

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Character creation

Creating your character

We will initially use pre-generated characters so you can learn the game. After the first session, you have the option to customize the pregens or make a new PC from scratch. Embracing the random aspects of rolling up a character is encouraged.

What to expect

Preparing for the session

You will need a Discord account. I play without camera options You will need a way to send and receive sound. A gaming type headset is suggested.

What Skulliver brings to the table

I will set up a Discord for game, and provide all you need to play in roll20. I enjoy doing character voices and welcome that from players as well.

Equipment needed to play

Microphone

Internet

Headphones

Computer

Safety

How Skulliver creates a safe table

1. No "Horny Bards". I keep sexual content out of games. 2. No torture of captives or abuse of animals / kids. 3. No PVP. If it moves the story forward we can talk about it, but these are things which are so veiled they are pretty much lines for me and for the comfort of all players and myself, we will not explore them. We'll end the sessions with "Stars and Wishes". Players are welcome to detail lines and veils or "X" card situation either in the open or in a PM to me. Adventuring is dangerous. Nobody can see in the dark. Food and supplies are vital in the wilderness between towns and adventure sites. Your characters might die, or be maimed. There will be things that the party will not be up to fighting. It's a REALLY fun game, but if you try to play it like 5th edition D&D, you are going to have a rough time. Dragonbane is a skill based game, so there are no levels to balance in encounters, the world is alive and parts of it want to kill and / or eat adventurers.

Content warnings

Safety tools used

Frequently asked questions