Alien RPG | Destroyer of Worlds | 3 Session Module

Alien RPG | Destroyer of Worlds | 3 Session Module

In Destroyer of Worlds, players take the roles of Colonial Marines. It’s a gauntlet of one hell after another.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 5:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 3–4 Sessions

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The mission was supposed to be a simple manhunt, the objectives were clear: track down four fugitives, recover all confidential assets they made off with, and keep ‘em out of enemy hands. Sure, it's on a frozen moon full of insurgents. Of course it was on the eve of war. Still, Nothing you couldn’t handle. But what these bastards stole is another thing altogether. It’s all above your pay grade, marine, and you’re the one who’s got to deal with it. This is a 3 Session Pre-Written Alien RPG Module. It's a great introduction for new players.

Game style

Dungeon Crawl

Rule of Cool (RoC)

Meet the Game Master
Teacher/Educator
Game Designer

Less than a year on StartPlaying

75 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 11 hours

Response rate: 100%

About me

I'm an English educator who has been in love with tabletop games since high school. I enjoy the Game Master role because it lets me take advantage of the various storytelling and world building techniques I have built up both in my education and personal life. I try to be the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players.

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Character creation

Creating your character

We will most likely be using the Seven pre-generated characters to play, but you are welcome to create your own.

What to expect

Preparing for the session

Make sure you have a discord account, and a good microphone

What Brian Espinosa brings to the table

As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.

Homebrew rules

This is a starter scenario so we will mostly keep to RAW and Rule of Cool.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Brian Espinosa creates a safe table

We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.

Content warnings

Safety tools used

Frequently asked questions