Alien RPG | Destroyer of Worlds | 3 Session Module
In Destroyer of Worlds, players take the roles of Colonial Marines. It’s a gauntlet of one hell after another.
$15.00
/ Session
Details
Weekly / Friday - 5:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 3–4 Sessions
0 / 5 Seats Filled
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About the adventure
The mission was supposed to be a simple manhunt, the objectives were clear: track down four fugitives, recover all confidential assets they made off with, and keep ‘em out of enemy hands. Sure, it's on a frozen moon full of insurgents. Of course it was on the eve of war. Still, Nothing you couldn’t handle. But what these bastards stole is another thing altogether. It’s all above your pay grade, marine, and you’re the one who’s got to deal with it. This is a 3 Session Pre-Written Alien RPG Module. It's a great introduction for new players.
Game style
Dungeon Crawl
Rule of Cool (RoC)
Meet the Game Master
Less than a year on StartPlaying
75 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 11 hours
Response rate: 100%
About me
I'm an English educator who has been in love with tabletop games since high school. I enjoy the Game Master role because it lets me take advantage of the various storytelling and world building techniques I have built up both in my education and personal life. I try to be the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players.
View Profile →Character creation
Creating your character
We will most likely be using the Seven pre-generated characters to play, but you are welcome to create your own.
What to expect
Preparing for the session
Make sure you have a discord account, and a good microphone
What Brian Espinosa brings to the table
As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.
Homebrew rules
This is a starter scenario so we will mostly keep to RAW and Rule of Cool.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brian Espinosa creates a safe table
We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.
Content warnings
Safety tools used