π Abomination Vaults π D&D 5E π
An ancient, venge horror lurks beneath the old lighthouse. To find out what it is, you'll need a party more powerful than the Roseguard itself!
$20.00
/ Session
Details
Weekly / Thursday - 9:00 PM UTC
Session Duration / 2 hours
Campaign Length / 52β110 Sessions
0 / 6 Seats Filled
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About the adventure
Hundreds of years ago, a twisted landowner thought it would be a good idea to collect a bunch of monsters and lock them away under her lighthouse, preparing them to aid her in revenge against the city of Absalom. Problem was, she didn't expect to die so suddenly. And like someone passing away before sharing any of her passwords, the aforementioned monster-bunch carried on without her. But now, a new disturbance calls upon a party of heroes to visit this monster community, knock on their doors at all hours, and demand they pipe down, or else! Explore the terrifying ABOMINATION VAULTS, converted from Pathfinder 2E to Dungeons & Dragons 5E, and enjoy the beautiful seaside town of Otari, both from above... and beneath!
Game style
Dungeon Crawl
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Back in the day, I played AD&D every Sunday at noon. The DMs were two brothers who took turns. I had never really been friends with them before that. We played until dinner. We were into it. I played Felris Quickfingers, Svirfneblin Jester. I could never figure out how anyone DMed the game and I never cared to learn. The same could be said for working in a middle school, which I had also sworn off ever doing, but found myself doing one day. I started social groups using DnD and Pathfinder. It was awesome teaching kids DnD and building relationships that way. Eventually, I switched to playing with friends and family during the pandemic. Now, I DM almost exclusively. I foolishly thought I would DM to inspire my players to also become DMs. In the meantime, I discovered I love the range of creativity this hobby brings out in us all, and all the ways it brings people together.
View Profile βCharacter creation
Creating your character
We will make characters together during Session Zero. Feel free to come with a couple concepts for your PC. We will be playing this game in the Foundry Virtual Tabletop, and character creation will take place in Foundry, though you may import via D&D Beyond. We will be doing this together, so you have no need to do it ahead of time. All characters will be built using the current (2024) D&D ruleset.
What to expect
Preparing for the session
I will send all players who sign up links to the game in the Foundry server, The Forge, which is free to sign up for. We will use Discord for voice and messaging, as well as storing notes, maps and treasure info.
What Jake Ware brings to the table
There will be tons of fun digital materials! Nothing is required for you to bring, except snacks! (Teleport me mine). I try to stick as closely to rules as written as possible. I make voices to the best of my ability, but roleplaying in the first person is optional for players. I find music distracting and not that popular, but I am happy to use it if the party agrees. If you have questions about how something on your character sheet, I recommend you ask me before you use it, as I see it as the player's responsibility to know how their features work. This leads to quicker combat and a more realistic flow.
Homebrew rules
I don't use much homebrew, though this is a conversion from Pathfinder 2e to D&D 5e, so some new concepts such as haunts will present themselves as the adventure unfolds, which I will explain as need be.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Jake Ware creates a safe table
I have been an educator for 25 years. I am naturally always assessing the understanding and comfort of those I am instructing. If I miss something, please do not hesitate to message me and I will be happy to accommodate. I will usually stop to see if there are any questions, and I encourage you to ask them!
Content warnings
Safety tools used