Hunter The Reckoning: No Rope Can Bind (Beginner Friendly)

Hunter The Reckoning: No Rope Can Bind (Beginner Friendly)

Blood stains the roots of Melrose, Scotland. A missing hunter. A trail of bodies. Whispers of something old, something hungry. Follow the signs, desce

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Monday - 7:00 PM UTC

Session Duration / 2 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

Blood stains the roots of Melrose, Scotland. A missing hunter. A trail of bodies. Whispers of something old, something hungry. Follow the signs, descend into the dark—but beware, no rope can bind what awaits... This would be a mini-series for anyone new to Hunter The Reckoning. This is open to all levels of experience.

Game style

Theater of the Mind

Roleplay Heavy

Meet the Game Master
Neurodivergent

1 year on StartPlaying

34 games hosted

Average response time: 20 hours

Response rate: 100%

About me

Looking for a seasoned Scottish DM to bring your tabletop stories to life? I'm your guy. With over a decade of storytelling, worldbuilding, and DM experience, I specialise in crafting deep, character-driven campaigns that blend cinematic action, rich lore, and high-stakes drama. From D&D 5E (including a 4-year Curse of Strahd epic!) to the dark intrigues of Vampire: The Masquerade, the chaotic clashes of Lancer, and the mind-bending mysteries of Call of Cthulhu—I’ve run it all. I love what I do and I hope you get to enjoy it to. 🎙 Worked with streamers, voice actors, & internet-famous DMs 🎲 I want to focus tightly themed (20-session - or so) campaign seasons with immersive storytelling (think dimension 20). 🌍 Another objective is to establish multi-year collaborative world building and establishing a dedicated, long-term TTRPG group. Whether you want high fantasy, cyberpunk warfare, gothic horror, or superhero mayhem, I’ll bring atmosphere, tension, and unforgettable moments to every session. 🔥 Now booking new campaigns and taking suggestions – let’s roll some dice and make legends. 🔥 📩 DM me to join the next adventure.

View Profile →
Character creation

Creating your character

Character creation can take place before the game and I can assist with this aspect. Character Creation When? Character creation will take place before the first session to allow for a smooth start. A brief review will happen during Session Zero. Stats & Level? Characters will be built using Hunter: The Reckoning (5th Edition) rules, starting at base level with standard point distribution for Attributes, Skills, and Edges. Where? Players will create their hunters using pre-approved digital sheet. Books & Restrictions? The core Hunter: The Reckoning (5e) rulebook is required. No supernatural characters (no vampires, werewolves, or mages). Custom backgrounds must be discussed with the Storyteller.

What to expect

Preparing for the session

You only need a microphone to join, foundry downloaded and discord. How Should Your Players Prepare? To join the Hunter: The Reckoning – No Ropes Can Bind adventure, players should be prepared with the following: 1. Technical Requirements Microphone & Headset – Clear audio is essential for communication and immersion. A webcam is optional but encouraged. Virtual Tabletop (If Used) – Ensure you have access to Foundry VTT and Discord. 2. Game Rules & System Familiarity with Hunter: The Reckoning (5th Edition preferred) – Players should have a basic understanding of the rules, especially the mechanics of Edges, Drives, and Danger.

What Story Teller Cairns brings to the table

Foundry Virtual Table Top

Equipment needed to play

Computer

Internet

Microphone

Safety

How Story Teller Cairns creates a safe table

1. Player Comfort & Safety Tools Are there any topics or themes that you are uncomfortable with? Are there any phobias or real-life experiences you'd rather not see in the game? Do you have experience with horror RPGs? If not, what kind of horror are you comfortable with? (Psychological, supernatural, body horror, gore, etc.) Should we use safety tools like the X-Card, Lines and Veils, or a check-in system? How do you prefer to handle discomfort in a scene? (Pause, fade-to-black, adjust content, etc.) 2. Themes & Tone of the Game This game will feature dark themes, psychological horror, body horror, and supernatural terror. Are you comfortable exploring these themes? What kind of horror do you enjoy? Slow-burn mystery? Gory action? Psychological dread? Are you okay with playing as ordinary humans facing supernatural threats with limited power? How do you feel about moral dilemmas? (e.g., sacrificing one life to save many, revenge vs. justice) The game will involve investigation, paranoia, and mystery—do you enjoy solving puzzles and uncovering hidden truths? 3. Character Creation & Party Dynamics What kind of character do you want to play? (Ex-cop, journalist, conspiracy theorist, monster hunter, etc.) Do you prefer a group that starts out knowing each other, or should we establish how they meet? How will the party handle conflict? Are we okay with character arguments, or should we avoid intra-party fighting? What level of character backstory integration do you want? (Should I tie your character into the mystery?) What are your character’s personal motivations for hunting the supernatural? 4. Game Mechanics & House Rules Are you familiar with Hunter: The Reckoning mechanics? Do you want a rules refresher? Would you like to focus on roleplay, combat, or investigation? (Balance of gameplay elements) How do you feel about player death? Should it be rare and dramatic or frequent and brutal? Should we allow open secrets (where players know things their characters don’t), or keep mystery elements hidden? How much player agency do you want in shaping the story? (Do you want me to integrate your theories and ideas?) 5. Logistics & Expectations How long should each session be? What’s our expected commitment for attendance? (How often can we reschedule if needed?) Are we okay with splitting sessions for investigation-heavy parts or dream sequences? Do we want to use music or ambiance for immersion? Should we have debriefs after intense sessions to check in on player comfort?

Content warnings

Safety tools used

Frequently asked questions