Tyranny of Dragons (D&D 5e 2024, Learn to Play)

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Tyranny of Dragons (D&D 5e 2024, Learn to Play)

You survived the raid. Now the cult knows your name. Tiamat is rising, and nobody asked if you were ready.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
4 SEATS LEFT
$25.00

/ Session

Details

Weekly / Wednesday - 8:00 PM UTC

May 6 / Session 5

Session Duration / 2.5–3 hours

2 / 6 Seats Filled

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Schedule

Wed, May 06 | 8:00 PM – Session 5

Wed, May 13 | 8:00 PM – Session 6

This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

You didn't sign up for this. One night you're a dock worker, a pit fighter, a herbalist who took the wrong road. The next, dragonfire is coming through the roof and the only exit is through people who very much want you dead. You survive. Barely. And then, because the world is cruel and you are apparently that kind of person, you find out it gets worse. The Cult of the Dragon isn't raiding villages for sport. They're building toward something. Something old, patient, and catastrophic. And the people who were supposed to stop it are either dead, compromised, or desperately looking for someone exactly like you, someone with nothing to lose and no reputation yet to protect. This is the full Tyranny of Dragons campaign, Hoard of the Dragon Queen into Rise of Tiamat, levels 1 through 15, built on 2024 rules. Your background isn't a tick box here. It's who you actually are, chosen from 80+ professions that grow with you and shape how the world treats you as your reputation builds. The dock worker who survived the raid becomes something the cult fears. The herbalist becomes someone dragons negotiate with. That transformation is the story. The world doesn't wait for you to be ready. Villains remember what you did last session and adapt. Alliances fracture. Consequences stack. Your backstory, that rivalry, that debt, that secret you haven't told the party yet, becomes the plot. Not eventually. Soon. If you want a campaign that actually remembers who you are, there's a seat at this table.

Meet the Game Master

4.1

(20)

LGBTQ+
Teacher/Educator
Voice Actor

2 years on StartPlaying

52 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

About me

I've been running D&D since I was eleven. Seven years later I still haven't found a reason to stop.What keeps me coming back is the moment a player realises their character's past isn't decoration, it's the plot. That rivalry you wrote in your backstory? It's showing up in Act Two. That debt you thought was flavour? It just knocked on the door. I build toward those moments in every campaign I run, whether that's gothic horror in Barovia, dragon cults tearing across the Sword Coast, or a multiverse unravelling at the seams.I do voices because NPCs deserve to feel like people. I commission artwork for major characters because the details matter even when nobody notices them directly, though I think players feel them. I write session recaps within 24 hours because the story shouldn't fade between sessions. I play in other GMs' games too, because staying on the player side keeps me honest about what actually makes a session memorable versus what just sounds good in a pitch.Six campaigns a week. I genuinely cannot imagine spending my time differently.If you want a table where your choices echo forward and the story belongs to everyone sitting at it, there's a seat here.

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Character creation

Creating your character

We'll handle character creation in a free Session Zero, either as a group. I'll walk you through the Professions system, help you build a character that fits the campaign, and make sure everyone's on the same page about party dynamics. You'll use D&D 5e 2024 rules with the custom Professions system replacing backgrounds. Pick your class, species, and one of 80+ professions. Stats are point buy (27 points) or standard array, no rolling, keeps things balanced. Starting level is 1. I share all D&D Beyond content, so you don't need to own any books. Characters should have a reason to defend Greenest or be passing through when the attack happens. We'll figure out the details together in Session Zero. I'm here to help first-timers and experienced players alike.

What to expect

Preparing for the session

Before our first session, you'll need to create free accounts on D&D Beyond (for your character sheet), Foundry VTT (I'll send the link), and Discord (for voice chat and between-session discussion). Once you're booked, I'll send Discord invites and setup instructions, everything's pretty straightforward, and I'll help if you get stuck. Read the Session Zero recap I'll send within 24 hours. It covers party dynamics, immediate goals, and what your character knows about the situation. Check Discord regularly for scheduling updates and between-session RP opportunities. Some of my best players stay engaged through the week, plotting strategy or just chatting in-character.

What Davi brings to the table

Professional Foundry VTT setup with official Tyranny of Dragons maps, dynamic lighting, and automated mechanics that keep combat moving fast. Every major NPC gets a distinct voice: raspy cultists, terrified villagers, scheming dragon cultists, and yes, actual dragons. I use music and ambient sound to set the mood without overwhelming the table. You get session recaps within 24 hours so you never lose the thread. I share all D&D Beyond content, you buy nothing. Between sessions, there's an active Discord for RP, planning, and general chaos. I'm responsive (usually within an hour) if you've got questions about your character or the world. Combat is tactical but quick because Foundry handles the math. I design encounters where environment matters and recurring villains learn from your tactics. Expect fights that feel cinematic, not like standing still trading hits for twenty rounds.

Homebrew rules

Drinking a potion is a bonus action, nobody wants to waste their turn chugging. Flanking grants advantage if it makes tactical sense. Critical hits maximize the weapon's base damage dice, then you roll additional dice on top, makes crits feel properly devastating. The Professions system is the big departure from standard 5e. Instead of a background giving you two skills and some ribbon features, your profession grants a unique ability you can use once per long rest, profession dice you add to relevant checks, and talents that make you better at specific things. You'll rank up as the campaign progresses, gaining new abilities and holdings that reflect your growing reputation.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Davi creates a safe table

Session Zero covers Lines and Veils, we'll discuss content boundaries as a group and I'll follow up individually if anyone's got private concerns. X-Card is always available during play, either in Discord or a simple hand gesture on camera. If something's uncomfortable, we pause and adjust. No questions, no explanations required. This campaign involves violence (it's about a dragon cult), morally gray choices (your allies aren't all heroes), and themes of loss (villages burn, NPCs die). We can adjust intensity as needed. What we don't do: sexual content, torture scenes for shock value, or harm to children/animals depicted in detail. I run LGBTQ+ friendly tables always. Bigotry of any kind gets you removed immediately. We're here to tell stories about fighting dragons, not to make anyone uncomfortable at their own table. After intense sessions, I check in with players individually. Sometimes a character death hits different, or a story beat lands heavier than expected. I've got aftercare protocols and I'm not afraid to use them.

Content warnings

Safety tools used

Frequently asked questions