The Price of Mercy |(short) Gunsmoke & Snow / Hunger & Sickness

The Price of Mercy |(short) Gunsmoke & Snow / Hunger & Sickness

An arctic outlaw town is dying of hunger and sickness... Count Cedric Voss controls survival—protect a doomed healer and face the shadow gunslinger!

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Saturday - 12:00 AM UTC

Session Duration / 4–5 hours

Campaign Length / 3–4 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to The Price of Mercy | Gunsmoke & Snow, Hunger & Sickness—a 3-session Frozen Western adventure set on a brutal arctic frontier. A remote outlaw town clings to life beside a frozen lake, cut off from the world for most of the year. Food is scarce, trust is rarer, and a spreading sickness is turning desperation into violence. In the middle of it all stands Count Cedric Voss, a polished tyrant who controls the supplies… and decides who gets to survive. You’ll arrive as outsiders in a town that doesn’t welcome strangers—then quickly meet Franz Aur, a young healer fighting to keep people alive as the crisis worsens. Franz becomes your guide, your ally, and the heart of the story. As you try to protect what little goodness remains, you’ll also face the Count’s relentless enforcer: a shadow-stepping gunslinger who hunts with terrifying precision and a twisted sense of honor. This campaign is straightforward and story-driven, focused on roleplay, hard choices, and cinematic set-pieces rather than complex puzzles. Expect tense social scenes, moral pressure, investigations that stay clear and actionable, and a few big fights designed to feel like a Western showdown in the snow. The tone is dark but heroic—you’re not just fighting monsters, you’re fighting what desperation does to people. This game is new-player friendly: I’ll teach rules as we go, help with character options, and keep the pace smooth and supportive. If you’re experienced, you’ll still have plenty to enjoy—strong NPCs, a villain you’ll love to hate, and an emotional arc that pays off. Bring a character ready to face the cold, stand up to cruelty, and decide what mercy costs when survival is for sale.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

5.0

(5)

Hispanic/Latinx
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Sets the Mood, Creativity, Storytelling

About me

Hi I'm Pablo! I discovered Dungeons and dragons while I was abroad teaching English, and fell for tabletop games right away. I am a native Spanish speaker, so at first I went out of my way to make my own translation of the rule book to understand it better and to keep improving, now that translation are the roots of my running campaign with over 1,000 interconnected files! Using this tools I enjoy making the player characters truly connected with the world, and the world can respond organically to the player's actions. I tend to value creativity over a strict ruleset. ------------------------------------------------------------------------ Hola, soy Pablo, descubrí Dungeons and Dragons mientras estaba en Europa enseñando Ingles, y me enamoré de los juegos de Rol inmediatamente. El Español es mi primer idioma, por lo que al inicio hice mi propia traducción de las reglas para entenderlas mejor y seguir mejorando, ahora esa traducción inicial es la base de mi campaña actual que tiene mas de 1,000 archivos interconectados. Usando las herramientas que tengo disponibles, disfruto hacer que los personajes de los jugadores estén interconectados con el mundo, y permitir que el mundo reaccione orgánicamente a las acciones de los jugadores. Valoro la creatividad sobre las reglas estrictas.

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Character creation

Creating your character

Character Creation New players welcome. If you’re brand new, I can provide ready-to-play pre-made characters (Level 3) and we’ll quickly customize your vibe, role, and a simple personal hook. We’ll build characters together in Session 0 using D&D Beyond (I’ll share the campaign link). This is a short, story-forward Frozen Western, so we’ll keep backstories light and focus on party connections and tone. Starting rules • Starting Level: 3 • Ability Scores: Point Buy • Multiclassing: Allowed (keep it simple if you’re new) • Hit Points: Max HP at Levels 1–3 • Leveling: Milestone (story-based). This is a 3-session mini-campaign. Backstory & expectations (short and easy) Keep it to 3–6 sentences. Your character must: • Have a reason to stick with the party, even under pressure • Have a reason to travel into a dangerous arctic frontier town • Choose one tie (pick one): a person you’re looking for, a debt, a promise, a wanted past, or a personal reason you can’t ignore If you want, tell me your character concept (class + vibe) and I’ll suggest a fitting tie that plugs directly into the town and the story.

What to expect

Preparing for the session

Before Session 0 / Session 1, please complete the following: • Join the Discord server (voice required; video optional). • Test your mic/headset and audio settings (push-to-talk recommended). • Create/log into D&D Beyond and be ready to use D&D Beyond digital dice (we’ll use these to keep an automatic roll record). • Join the D&D Beyond campaign link (I’ll share it before Session 0). • Foundry VTT access: We’ll use Foundry for maps and combat. No purchase needed—just open the link I provide in a modern browser (Chrome/Firefox recommended). • Check your setup: stable internet + a screen/resolution that can comfortably view the VTT map. Optional but helpful: • Bring a character concept (role, vibe, goals), or choose a pre-made level 3 character.

What Pablo brings to the table

This is a 3-session Frozen Western focused on strong NPCs, clear objectives, and an emotional story. You’ll step into a lawless arctic town where hunger and sickness are breaking people, and survival is controlled by someone you’ll love to hate. I keep the plot moving with clear stakes, fast scene framing, and choices that matter—without turning the game into a complex mystery or puzzle box. Presentation & immersion • Memorable NPCs with distinct personalities (I do character voices—more “clear and fun” than perfect accents). • Atmosphere through pacing, strong scene framing, and subtle music/sound when it helps the mood. • Visual support: Foundry maps, tokens, and handouts when they add clarity or impact. Roleplay-first, but action-ready • This game rewards roleplay: smart conversations, good instincts, and strong character choices will earn real advantages. • I’ll make sure every character gets spotlight moments—social, exploration, and combat—especially in a large party. Combat & set pieces • Combat is cinematic and readable, not overly technical. Positioning matters, but the goal is fast turns and exciting moments. • Encounters include set-piece fights, showdowns, and “protect the civilians / hold the line” style objectives—so it’s not just damage races. • Enemies act like they want to win, but I aim for tense and fair, not punishing. Rule of Cool (default) • If your idea is cinematic, fits the tone, and uses the fiction well, I’ll look for a way to make it work. • Expect “Yes, and…” / “Yes, but…” rulings with clear stakes (risk, cost, skill checks, limited uses, tradeoffs). • I keep consistency: if something becomes a repeatable tactic, we’ll quickly codify it so it stays fair. New-player friendly table flow • I’ll teach rules as we go, help with choices, and keep things moving. • I run fast turns, clear summaries, and frequent check-ins so nobody gets lost. • Foundry for maps/combat + D&D Beyond for sheets and rolling. Tone & content • Dark Western atmosphere, but heroic choices matter. • Themes include desperation, scarcity, sickness, and tragedy.

Homebrew rules

• Healing Potions • Bonus Action (self): Drink a potion and roll for HP restored. • Action (self): Drink a potion and restore maximum HP. • Action (ally): Administer a potion to another creature; they restore rolled HP. • Crunchy Critical Hits • On a critical hit, your attack’s base damage dice deal maximum damage + you roll the dice once (then add modifiers). • Extra damage dice from features (ex: Sneak Attack, Divine Smite, etc.) use regular crit rules (roll/double as normal—no crunchy max). • Hidden Death Saves • Death saving throws are rolled privately and are hidden from other players (the party won’t know your exact death save count unless it’s revealed in-game).

Equipment needed to play

Internet

Computer

Microphone

Safety

How Pablo creates a safe table

Before we play • We’ll cover safety in Session 0, including tone, themes, and expectations. • I’ll share a Lines & Veils document and we’ll set boundaries together. • I also use the Monte Cook RPG Consent Checklist so everyone can privately flag topics they want avoided, faded-to-black, or handled carefully. During the game • We’ll take regular breaks and you can request a pause at any time. • We’ll use X, N, and O Cards as quick safety tools: • X = stop/rewind/change direction immediately (no questions asked) • N = “not like that” / soften / skip details / change framing • O = all good / keep going These can be done digitally (chat/DM) or held up on video, whichever is easiest for you. After sessions • We’ll do a short debrief after each session when needed, and I’m always open to private feedback. • I use Aftercare if a session gets intense (cool-down time, check-ins, and making sure everyone leaves in a good headspace). • We’ll also use Stars and Wishes so players can share what they liked and what they want more/less of going forward.

Content warnings

Safety tools used

Frequently asked questions