The War is over...
Old Druid Grove is empty, yet the shadow of Dark Fey lurks under it. Twisted and Grotesque, it needs to be purged from filth.
$12.00
/ Session
Details
Once / Saturday - 3:00 PM UTC
May 30
Session Duration / 5–6 hours
0 / 5 Seats Filled
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About the adventure
"Twisted abominations, fallen druids and the aftermath of war. The stench of the harrowed land awaits a brave group of dwellers to cleanse it. Dug deep into the unholy land and purge the unjust!" Horror of the Plagued Grove is a one-shot homebrew story, placed on an Island of Zandalor, newly discovered land, suffering from the recent conflict between forces of expedition and a cult of Dark Fey Mithr'Ama. Siege of the Druid Grove has come to an end, twisted creations of Osteomancy Druids were mostly purged out of existence, some escaped deep into the tunnel system to lick wounds. Characters starts at level 5 with a mission to enter inside the tunnel system under the Grove and purge the remaining forces of Mithr'Ama. Zandalor is an island set in my semi-homebrew world (Forgotten Realms on the Azeran continent, around 6 months of sail from Sword Coast). Currently the Island is in a state of reconstruction and barely stable peace pact, between Draqonis Republic (Expedition Forces) and local residents who fought against the Druids.
Game style
Dungeon Crawl
Game themes
Meet the Game Master
2 years on StartPlaying
About me
I've been gm-ing since 2015, running multiple campaings, through various settings. High fantasy, low fantasy, mix of those, post-apo, sci-fi, a little bit of horror. In my games 99% of the times I stand for Rule of Cool. Custom mechanics for my players that suits their characters. In my free time I play a lot of StalkerZ RP server and listen to favourite soundtrack.
View Profile →Character creation
Creating your character
Character creation will occur at session 0. We're gonna use point buy system. Party will start at level 5, with few magic items. Any official book is fine, just run it through me.
What to expect
Preparing for the session
The only program you will need is Radmin VPN, as it is used by me to connect with my players.
What Dawid Walentowski brings to the table
I do voices for my characters (As much as possible in my range of vocal acting) + setting the music with WatchTogether. I am not really tactical combat guy, but I am building them so my players can feel both excitment and thrill of it. I tend to bend towards Rule of Cool, but in certain situations I do stick 100% with rules. All depends on the current mood in the game (Whether it is serious scene or something wacky)
Homebrew rules
Drinking Potions - Full action to drink potion, you get full amount of it. No need to roll, if you drink it with bonus action you have to roll. The amount of healing is also increased. Modified Critical Damage - When dealing a critical dmg. the base dice is maximized and you roll the additional dice. For example, instead of 2d12+3 for greataxe, the math is 15+1d12. Death Saving Throws are rolled by Dungeon Master, but with matching description dictated by the number on the dice. Basic flanking (1 creature surrounded by 2 creatures on the opposite sites). Apes together strong -> If there is 3 or more creature attacking the same creature, all of them have advantage. *Place JoJo meme here*
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Dawid Walentowski creates a safe table
As with each of my players I do ask them what they don't want to encounter on session. Like lack of Slaanesh in my WH Fantasy game, due to certain... topic around this particular Chaos God or avoiding a detailed description of spiders for my player with arachnophobia. I'll gather it through private messages on discord and keep them secret only between me and the player. IF there is something that makes my player uncomfortable, my DMs are open and they are free to stop me and ask, to slightly change direction of the description (or any other thing that may be happening).
Content warnings
Safety tools used