MISSION: TWO-HEADED SERPENT (Mythveil Edition)

MISSION: TWO-HEADED SERPENT (Mythveil Edition)

2026. Black ops missions across the globe. Ancient sites. Impossible recoveries. They didn’t hide anything. They just made sure you would defend it.

TYPE

Campaign

SYSTEM

Pulp Cthulhu
Call of Cthulhu

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Weekly / Friday - 6:00 PM UTC

Session Duration / 2–3 hours

1 / 3 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined

Meet your party members

1/3

About the adventure

A fast-paced, beginner-friendly Pulp Cthulhu campaign of global operations, investigation, and high-stakes decisions. You play skilled operatives deployed worldwide. You don’t chase stories. You execute missions. --- You are sent where things don’t belong: Ancient sites buried beneath modern cities. Structures older than recorded history. Not ruins. Not relics. Doors. --- Places built by something that was here before us— and never really left. You don’t discover them. You step into them. --- Recover. Secure. Contain. That’s the job. --- This is not a world that waits for you. While you act, it moves. While you sleep, it continues. Operations unfold. Information spreads. Consequences surface. --- At first, everything is clear. Orders make sense. Results match the objective. --- Then they don’t. --- The same places appear again. The same structures. The same results. --- Not coincidence. Not error. --- Pattern. --- And the deeper you go— the harder it becomes to ignore that none of this is new. --- Nothing is hidden. It never was. --- They didn’t hide anything. They just made sure you would defend it.

Game style

Rule of Cool (RoC)

Game themes

Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

397 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 1 hour

Response rate: 100%

About me

You’re not looking for a GM. You’re looking for a world that reacts to you. A place where: your choices don’t disappear characters remember you the story moves — with or without you Not for a session. For months of play. For campaigns that actually hold together. That’s what I run. You don’t need experience. You don’t need to be perfect. 👉 You just need to show up. Session 0 is guided. We build everything together — step by step. For decades, I’ve run story-driven campaigns. Today, I run Mythveil Chronicles: a world that continues after you act Built on: real history myth and belief player behaviour system continuity At my table: You don’t just play. 👉 You leave a mark. Most campaigns fade. This one doesn’t.

View Profile →
Character creation

Creating your character

Character creation happens before the first session — live on Discord. No forms. No prep work. We build you into the operation. --- This is modern Pulp Cthulhu. Fast-moving investigations. Global operations. High-risk decisions. And the growing sense that what you’re dealing with was never meant for us. --- You are not random people. You are selected. Placed where things don’t make sense. Sent to handle them. --- Who are you in this system? --- The Operative Field agent. Fixer. Problem-solver. You move through borders, cities, and situations that don’t officially exist. --- The Specialist Scientist. Analyst. Archaeologist. You recognise patterns others miss — even when they shouldn’t be there. --- The Tech & Mobility Expert Vehicles. Surveillance. Systems. You keep the team operational when everything starts to break down. --- The Occult-Aware You’ve seen enough to know this isn’t just theory. And just enough to realise how little we actually understand. --- The Face Contacts. Access. Influence. You open doors — and sometimes wish you hadn’t. --- Hybrid Because no one fits cleanly into a system like this. --- We use Pulp Cthulhu rules. But the process stays simple. Human. Direct. --- Stats & Skills Flexible. Fast. No friction. --- Backstory & Connections Built together. Who you trust. Who trusts you. Who is already affected by what you’re involved in. --- Gear & Resources Mission-ready. Nothing excessive. Nothing accidental. --- The Pulp Edge You are capable. You can act. You can survive. --- But that doesn’t mean you understand what you’re dealing with. --- Everything is created together, live. No system mastery required. --- Bring: curiosity attention and the willingness to act before you have all the answers --- This is not about waiting until you understand. It’s about what you do while things still make sense.

What to expect

Preparing for the session

Tools & Setup — nothing gets in the way You don’t need to fight software to play this. --- We use QuestPortal. One place for everything: character sheets rolls handouts scenes It’s built to stay out of your way so the game can move. :contentReference[oaicite:0]{index=0} --- Discord handles voice, coordination, and everything outside the mission. --- That’s it. No complicated setup. No extra tools. No time wasted before the game even starts. --- Character creation happens live. We build you into the operation together. No spreadsheets. No prep work. No guesswork. --- What matters: clear audio a stable connection and your attention --- Because this game doesn’t slow down for technical problems. And neither does the world.

What Dunchan Hunter brings to the table

What Makes This Game Different — Rexborn This is not a pre-written story. It’s a system that runs whether you are there or not. --- Rexborn is built on deep research: archaeology intelligence history occult traditions forgotten and suppressed theories Not as lore. As structure. --- Ancient sites aren’t random. They follow real excavation patterns. Organizations don’t act like villains. They behave like real ones. --- Nothing exists because it’s “cool.” It exists because it fits. --- And the deeper you go— the harder it becomes to tell where research ends and something else begins. --- Rexborn means the world doesn’t wait. Operations continue. Information spreads. Structures shift. --- What you do changes things. What you ignore changes them more. --- You are not outside the system. You operate inside it. You affect it. And over time— it starts affecting you. --- Your character is not a role. It’s a point of entry. --- Your background connects you to things already in motion. Your decisions don’t disappear. They accumulate. --- Failure doesn’t stop the story. It redirects it. --- And sometimes— survival just means you’re still part of it. --- This is modern pulp horror. Fast. Precise. Moving forward whether you’re ready or not. --- Not everything here is unknown. Not everything here is hidden. --- And not everything here belongs to us.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Dunchan Hunter creates a safe table

Table Safety & Player Care We run a respectful, adult table. Safety tools are simple, clear, and mandatory — so everyone can lean into the horror without worry. Session Zero Before play, we set the tone together and agree on: Lines (hard no’s — never played) Veils (fade-to-black topics) Expectations for intensity, pacing, and comfort No surprises. No pressure. X-Card (Instant Stop) At any time, for any reason: Say “X” in voice Type ❌ in chat Or DM the GM privately The scene stops immediately. No explanation required. No questions asked. Lines = Never Hard limits that will not appear in play. Examples include: Explicit sexual violence Graphic real-world atrocities Anything a player marks as a Line These are respected without exception. Veils = Fade / Skip Topics that may exist in the world but are not described in detail. Examples: Off-screen torture Medical or body horror beyond comfort We reference, then move on. Private Triggers You may DM the GM before or during the campaign with any personal triggers to avoid. These are confidential and respected fully. If Something Goes Wrong We pause. We edit, skip, or remove the content. A private check-in is offered. If someone is genuinely distressed, we stop — story always comes second to people. Tech & Tools Use ❌ in Discord or QuestPortal chat Say “X” in voice at any time Safety notes are pinned in Discord and QuestPortal One Rule Above All Play with care. If you want different limits or need adjustments, say so at Session Zero — this table adapts. Horror is only fun when everyone feels safe enough to face it.

Content warnings

Safety tools used

Frequently asked questions