Starfield: Genesys (Star Wars FFG)
You left a dying Earth to save humanity. You wake to find humanity already here—and an AI that says they can't be human. Trust nothing. Save Everyone.
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Monday - 11:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / 25–80 Sessions
0 / 6 Seats Filled
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About the adventure
It was 2153. Earth was dying—its magnetosphere had begun failing, its atmosphere bleeding into space. The scientist who designed your cryo-pods was sixteen years old. The de-icing revival procedure had never been tested. And the thousand souls boarding the HYPNOS had nowhere else to go. You are one of them. Maybe a survivalist, scientist, artist, or something harder to categorize—you were not necessarily the best humanity had to offer. You were willing, and present, and alive. That was enough. You closed your eyes on a dying Earth, trusting a prodigy named Dr. Siobhán Ó Ceallaigh to solve the problem of waking you up before you arrived. You open them to an alert on a screen. The ship's AI, ENDYMION, has woken a select few of you. Not because you've arrived—you're on the system's outskirts—but because something has docked at the airlock. People. People claiming to speak a language you recognize. Claiming to be human. Claiming it is the year 2310. ENDYMION's assessment: there is less than a 0.02% chance humanity solved faster-than-light travel in the time since you left. The probability of these beings being human, it concludes, is essentially zero. It has run the numbers. It has a recommendation: Starfield: Genesys is a narrative-first campaign using the Genesys system, set in the hard sci-fi NASA-punk universe of Bethesda's Starfield. The campaign opens with perhaps the most disorienting arrival in human history: players are original Earthlings—people who remember the smell of rain, the weight of a real sky—dropped into a Settled Systems tearing itself apart in the opening years of the Colony War. The United Colonies and the Freestar Collective are two years into a conflict neither side will fully admit they started. Humanity has reached the stars, and brought every argument it ever had with it. The questions this campaign asks are the ones Starfield raised and left unanswered: What are we, out here alone among the stars? What does it cost a civilization to survive? And in the silence of a universe that has never once answered back—what, or who, left those things in the dark for us to find? If you love The Expanse, Firefly, Interstellar, or Pandorum—if you want hard sci-fi with political weight, genuine mystery, and a story that will not give you easy answers—this is the table for you. Knowledge of Starfield is helpful but never required. What matters is curiosity, commitment to character, and the willingness to wake up in a future you weren't supposed to see. Preview Images for the Campaign @ https://bit.ly/41DG6Qy
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
Hi, I'm Cloudheart! I'm a storyteller, worldbuilder, and Game Master who has a past in Video Game Design and Programming. We currently livestream three ongoing campaigns weekly on Twitch.TV/CloudheartTV: - Pathfinder 2e Kingmaker: Misfits — a chaotic kingdom-building journey through the wild Stolen Lands. - TABRA: The Tale of the Meta-Gamers - an equal parts comedy and drama filled isekai journey in a JRPG-fare land beset by the Demon King. - Elder Scrolls: Gaol - a gritty take on the world and lore of The Elder Scrolls series following a group of prisoners forcibly converted into Penal Soldiers for the Empire of Cyrodiil. I focus on weaving player choices deeply into the narrative, making sure your characters genuinely impact the world around them, and the world impacts *you*. Our games explore mature themes — including survival, politics, and personal struggle — always handled with respect for the players and the story. If you’re looking for a table where storytelling, worldbuilding, and player agency take center stage, I’d love to have you join the journey!
View Profile →Character creation
Creating your character
Character creation for Starfield: Genesys is part of the story itself — because your character existed before the story began. Before our first session, I'll meet with you 1-on-1 via Discord and FoundryVTT to walk through your character together. The central question isn't "what class are you playing" — it's "who were you on Earth, and why were you willing to get in that pod?" We'll build your character using the Genesys Core Rulebook and the Star Wars - Edge of The Empire Core Rulebook, choosing your Archetype, Career, and skills to reflect who you were in 2138 — survivalist, scientist, medic, engineer, artist, or something harder to label. I'll share all reference material and resources through our campaign Discord, including guides to the Genesys narrative dice system if you're new to it. No prior experience with Genesys is required — I'll walk you through everything. Two things are true about every character in this campaign: you left Earth willingly, and you brought only what you could carry. Starting equipment reflects this. You are not an adventurer. You are a person who said yes to a one-way trip into the dark, and woke up somewhere stranger than you expected. Once we've settled your concept, I'll take a vivid written description from you and provide or commission character art that fits your vision. Any new players joining mid-campaign will be onboarded the same way — I'll bring you up to speed on where the story is, and we'll find a narrative reason together for how you enter the picture.
No Party Notes so Far!
What to expect
Preparing for the session
No webcam needed. Our players prefer to remain physically anonymous. Mic needed — decent quality, as we stream our games live on Twitch (CloudheartTV) and archive sessions on YouTube. I will go over this in our onboarding conversation and confirm that you're comfortable with the stream format before we begin. General familiarity with Genesys narrative dice is appreciated, but absolutely not required — I'll explain any rules as they come up, and the dice system is designed to be picked up quickly at the table. If you've played any FFG Star Wars system (Edge of the Empire, Age of Rebellion, etc.), you're already halfway there. Client Requirements for FoundryVTT in Browser: - Relatively Modern Computer running: Windows 10/11, macOS Big Sur (or newer), or Linux OS with 64-bit support - A dedicated GPU which supports WebGL 2.0 - 16GB of RAM - A monitor with 1920x1080 or higher resolution - A mouse and keyboard - Chrome or a Chromium-based browser
What Cloudheart brings to the table
Starfield: Genesys runs through a fully customized FoundryVTT server built specifically for this campaign. The UI has been themed to match Constellation's in-game aesthetic — light terminal surfaces,framing of Constellation's computer interfaces. The in-game calendar runs on a custom Universal Time Stardate system (UT2310-format), tracked in real time as the campaign progresses. I provide character voices for NPCs — performed personally and enhanced with a voice modulator for select characters — alongside a curated ambient and combat music library drawn from Starfield's official soundtrack and complementary royalty-free or CC0 sources. Space is quiet. The music fills the silence. Theater-of-the-mind narration drives exploration and travel scenes, with custom scene imagery, battlemaps, and tokens supporting ground and ship encounters. I embrace the Rule of Cool for singular moments and bold player ideas — while keeping us anchored to the Genesys rules as written for everything else, so the narrative dice remain meaningful. I will commission or provide character art for each player's character, and I'll work with you in onboarding to get your portrait right. Streaming consent is always discussed personally before your first session. I'll walk you through what's captured, how you'll appear on stream, and make sure you're comfortable with everything before we go live.
Homebrew rules
Genesys's narrative dice already carry a great deal of the weight here — Advantage, Threat, Triumph, and Despair naturally generate the kind of cinematic complications and unexpected wins that make this setting come alive. The homebrew rules below exist to sharpen a few specific edges of the Starfield experience: Cryo-Sickness (Session 1 only): All characters begin Session 1 with 4 Strain already on their threshold. You just woke up from a century of unconsciousness. Your body will catch up. Eventually. Vacuum & Environmental Hazard Rules: Breached suits, depressurized compartments, and hard vacuum are tracked as active hazards with mechanical consequences. Strain threshold doubles as suit integrity in vacuum encounters. When it hits zero, it stops being Strain. Protocol Indigo: The ship acquired at the end of Session 1 is narratively hardcoded to navigate only to Jemison, Alpha Centauri. This is a story constraint that opens up rather than limits — and will be resolved through play, not GM fiat. Advantage/Threat as Environment: In combat and exploration, accumulated Advantage and Threat can be spent or triggered by the GM to affect the environment, not just individual characters — shifting gravity, failing life support, unexpected contacts on sensors. Space rewards preparation and punishes assumptions. Triumph & Despair: Triumphs generate story-defining moments the player narrates collaboratively with the GM. Despairs generate complications that change the scene in ways that cannot be immediately undone. Both are permanent facts of the story, not resets. Homebrew rules will be reviewed collectively as the campaign develops. The system is being explored alongside the setting — we adjust what isn't working and keep what is.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cloudheart creates a safe table
I generally go over campaign tone, Veils and Lines, and how we handle bleed between Player and PC after sessions in Session 0, which I do after helping 1-on-1 build each player's character via Discord. There is a button at the left hand of the screen that is anonymous for all X, N, & O's that I will show everyone how to use before beginning the first session.
Content warnings
Safety tools used