You Can't Take the Sky From Me: A Savage Worlds Firefly Game

Image by Techgnotic

You Can't Take the Sky From Me: A Savage Worlds Firefly Game

Keep flying. Scrape by. Make the next score. Out in the Black, your ship is home and your crew is family. A Firefly-inspired Savage Worlds adventure.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 11:30 AM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

"You can't take the sky from me." — Firefly Theme Song Savage Worlds is a game about a "Big Damn Heroes," in this adventure you play a spaceship crew scraping by on the edges of a galaxy run by people with too much power and too little conscience. If you have ever loved Firefly, you already understand everything you need to know about why this table exists. New to tabletop or a seasoned player, all are welcome and I am a teaching GM who will make sure you know your role on the ship before we leave atmo. There is a moment just after the atmosphere clears and the stars spread out ahead of you like a promise, when everything feels possible. The engine hums at your back, your crew is at their posts, and for one breath nobody in the 'verse knows where you are or what you have done. That is what you live for. But the 'verse has a way of complicating things. The Alliance is vast, its reach longer than its laws are just, and the people who fill the power vacuum it leaves behind are not much better. The real danger is rarely the government patrols or the dangerous men on the rim. It is the moment your crew stops trusting each other, even for a second. This is not a story about classic heroes. It is a story about survivors who have seen enough of the 'verse's ugliness to stop believing in righteous causes, but not enough to stop caring about the souls standing next to them, or the people who need their help. You've been cheated, hunted, and outrun. You have made deals you are not proud of and crossed lines you swore you would not. And somehow you are still flying. Come fly with us. We aim to misbehave.

Game style

Combat Lite

Roleplay Heavy

Sandbox / Open World

Rule of Cool (RoC)

Meet the Game Master
LGBTQ+
Asian
Cosplayer
Voice Actor
Game Designer

Less than a year on StartPlaying

1 game hosted

Highly rated for: Inclusive, Storytelling, Teacher

About me

Hello! I am Yuthika, but you can call me "Fey." I've been a forever GM since age 12 with nearly 34 years at the table. Raised in Asia, my first RPGs were Call of Cthulhu and Sword World, and Japanese Tabletalk gaming culture (テーブルトークRPG / Tēburutōku RPG), which shaped everything about how I run games. I am also a voice actress with a background in anime and video games, and I bring that to every NPC, contact, and monster at my table. Every face has a voice. Every voice has a personality. I play rules-second and players-first, with a strong Rule of Cool philosophy and a focus on immersive, player-driven storytelling. I run a wide range of systems, from indie darlings to classic staples, and I am passionate about bringing lesser-known games to new players. Just because I don't have a system listed doesn't mean I don't know it. You can always ask! I am also a TTJRPG designer and co-creator of Visions: Suaykalpa, an upcoming Southeast Asian mythology RPG launching on Kickstarter this December. My Gaming Discord Server is available once you've booked or after messaging me here.

View Profile →
Character creation

Creating your character

This game is new player friendly at my table, open to all experience levels. Whether you've never touched a Savage Worlds game or you've been flying the Black for years, I will support you from Session 0 to the final job. Character creation and ship creation will be handled during Session 0. This gives us time to establish the crew, the vessel, and the kind of trouble you want to find, and to make sure everyone is aligned on tone and expectations before we take off. Your ship will be part of what we create together. Characters are built per the official Savage Worlds rules and begin at base level, with a little wiggle room. Players are encouraged to grab a copy of the game and support the developers behind it if they can. No archetypes are off the table. If you have a concept you're burning to play; a Medic who patches up the crew, Muscle with a conscience, or even a Reader who doesn't talk about what they can do; bring it to me and we'll make it work. Ship selection will be a collaborative highlight of Session 0. Think Firefly meets Cowboy Bebop. Add a little Killjoys, a touch of the grittier corners of Battlestar Galactica. That's where we're flying. Come misbehave with us!

What to expect

Preparing for the session

Players will need a Foundry VTT account and Discord because that's how we fly. I cover all hosting and supply every other material you'll need. I have all the required Foundry Modules. Just show up ready to play. This is a new player friendly, learner friendly campaign. If you've been curious about Savage Worlds but haven't had a crew to fly with, this is your table. As the campaign develops, you'll have plenty of room to pull from other archetypes and grow into whoever your character needs to become. The ship works the same way. She's as much a character as any of you, and we'll build her together in Session 0.

What Yuthika "Fey" brings to the table

I bring to the table character voices, ambient music, high-grade maps, and layered ambiance to help immerse you in the vast, unglamorous beauty of the Black. Every session is built to make you feel like you're really out there, running jobs on the rim and hoping the ship holds together. I'm also a teaching GM, which means I firmly believe in bringing new people into systems and settings rather than leaving them to figure it out alone. Don't be afraid to come in with nothing more than a rough idea; a vibe, a character concept, a ship name you like. I will gladly walk you through the rest. No one gets left behind at the airlock.

Homebrew rules

We're flying closer to Firefly/Serenity than to extreme science fiction, which shapes what kinds of additions work at this table. If you have ideas to bring like a fan addition that fits the crew dynamic, a piece of custom gear that feels right for life on the rim, then bring them to me. The official materials in use at this table are the Savage Worlds core book, the Science Fiction expansion along with any officially supported supplements we incorporate together in Session 0. If you find something in the wild that speaks to your character concept or the kind of story you want to tell, bring it to me. If it fits the tone and doesn't break the game, I'll likely find a place for it aboard.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Yuthika "Fey" creates a safe table

Your Safety Matters Life in the Black isn't always pretty. This is a game about desperate people making hard choices on the wrong side of the law, and it doesn't shy away from moral complexity, violence, loss, or the cost of survival. It isn't the deep psychological horror of some darker games, but it has teeth, and I take player wellbeing seriously regardless of the intensity level. Before we begin, we'll use Lines & Veils. You'll have the opportunity to set hard limits on content that should never appear at the table, as well as topics you'd prefer kept off-screen rather than depicted directly. These are respected without question and without explanation needed. If your lines and veils create a fundamental conflict with the direction of the campaign, I'll speak with you openly about what can be adjusted, or accept your departure with grace. My table operates on an Open Door Policy. At any point, if the content becomes too much, you are always free to step away, take a break, or leave the session entirely without judgment, no questions. Real people always come before the game. During our sessions I'll check in regularly, especially after heavier scenes. If things get tense, we breathe first and play second. At the close of every session we run Wishes and Stars, which is a chance for everyone to share what landed and what didn't, keeping this a collaborative and comfortable table for the long haul. After each session I'll also follow up privately. Sometimes things hit differently once you've decompressed, and I want everyone to have space to raise anything they didn't feel comfortable mentioning at the table. This is a gritty game, but it should never feel unsafe. When in doubt, just say the word.

Content warnings

Safety tools used

Frequently asked questions