FOR THE HOARD! A Draconic Sojourn in Lost Mines of Phandelver

FOR THE HOARD! A Draconic Sojourn in Lost Mines of Phandelver

What can make Dungeons and Dragons even better? MOAR DRAGONS! And this time, the heroes get to play as dragons whilst delving into forlorn dungeons!

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Tuesday - 10:30 PM UTC

Session Duration / 3.5–4.5 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

So, you finally get to start playing Dungeons & Dragons. Dice in hand, you're excited. But what's this? You can't be a dragon?! Only a puny dragonborn?!? Well no more! Courtesy of the one and only Pointy Hat, we have the means to enjoy the draconic experience! Join me on this fun twist on the classical 5e adventure of helping a dwarven family uncover lost treasure, thwart goblin antics and quest around the village of Phandelver, but adding onto that with a draconic flair brought about by you!

Meet the Game Master
Neurodivergent
Voice Actor

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Inclusive, Voices

About me

Greetings and Salutations my fellow storyweavers! I am Lee, once a proud member of the Covenant Canon team as Drakle Studios, now a Professional Dungeon Master. I had an aberrant start to this hobby, growing up in the era of Dungeons & Dragons 4e being captivated by the art and monsters that slowly grew into a love of all tabletops even if I didn't necessarily play all systems. I prefer to run Dungeons & Dragons from 3.5e to 5e with a preference to the latter system I quickly fell into the role of DM after my first campaign and since 2021 I have been professionally DMing for my local advocacy centre, helping neurodivergeant adults find themselves friends and trying to confront their challenges through the lens of storytelling. My goal with every game I run is to help my players tell the stories they want to, confronting malignant villains I have woven from the campaign's themes, and watching all that crumble as we begin cackling at the absurd stories the dice decide to tell. Player agency and providing a safe space for my players to tell the story they want for their characters are of the utmost importance to me! I want my players to experience gut busting laughter, heartbreaking drama, unsuspected shock, terrifying suspense, and any other cathartic emotional release that they seek. My games are PC-centric, unique, and tailormade to bring the PCs into the larger narrative.

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Character creation

Creating your character

Character creation will be done in Session Zero collaboratively • Character Sheets will be hosted on Foundry. • Any Playable Ancestry, plus Pointy Hat's Drake species is an option here so you can play as a growing wyrm! • Stat Generation shall be done with Point Buy. • 2014 and 2024 Character Options, including Third Party. • Extra Level 1 Feat for 2014 Characters. • Homebrew Backgrounds, Ancestries, Classes, Subclasses and Feats allowed upon review.

What to expect

Preparing for the session

For this game you will need: • A relatively modern computer capable of running web-based programs (8-16MB Ram and Chrome or Firefox - no Safari) • Decent internet access • Good Audio input (a headset/good microphone - note speakers echo and on board mic's are hard to hear) • Discord (free download or browser-based) • Forge account (free to create, needed for Foundry which is also free to you and web based)

What Lee, Pungeon Master brings to the table

With Foundry VTT at my side, the game will include dynamic lighting, 3D dice, integrated character sheets, and more! As for myself, I will provide entertaining villains to be sundered, rich character voices, tactical combat, and a willingness to indulge in your hare-brained schemes and stories!

Homebrew rules

• 1: System Shock/Lingering Injuries: Whenever a creature takes an amount of damage equal to or greater than half their health they must make a DC 15 Constitution Saving Throw. If they fail, they suffer System Shock. If the creature was brought to 0 HP as a result of this damage and they failed the saving throw, then they instead suffer a Lingering Injury • 2: Heroic Inspiration: Each character starts a session with DM Inspiration, which can be used to re-roll any dice or give oneself Advantage on a d20 roll or used in bargaining for cool moments. A player character can regain Heroic Inspiration for awesome character moments, rolling a Natural 1 or being hit with a Natural 20. • 3: Legendary Crits: In addition to the usual benefits of a Critical Hit, you also get your choice of an additional effect: Add a flat 10 to the total damage or Restore a party member's Heroic Inspiration. • 4: Matt Mercer's Resurrection Rules: Fading Spirits: Resurrection magic involves roleplay-directed rituals in order to successfully revive a lost companion • 5: Rapid Quaffing: The classic "Drinking a potion as a bonus action" rule. Additionally, you may choose to drink a Healing Potion as an action and heal the maximum amount the potion offers instead. • 6: Intelligence Points If you have a positive Intelligence Modifier, you gain points equal to that modifier which can be spent on gaining extra proficiencies. You can use 3 of these points to give yourself Expertise in a skill you are already proficient with. • 7: Mighty Form: Jumping and Shoving are enhanced based on your Strength Score. • 8: Hastened Attunement: To attune to a magic item only takes an action as long as you have a free Attunement slot. However, to unattune from a magic item you must spend 1 minute doing so. • 9: Flanking: 2 Creatures that are on exact opposite sides of a creature. While Flanking a target, those attacking creatures gain a +2 Bonus to Attack Rolls. Creatures with Blindsight, Multiple Heads and/or a Passive Perception of 19 or Higher are Immune to being Flanked.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lee, Pungeon Master creates a safe table

First and foremost this is a positive place that welcomes all and is a LGBTQ+ space. ⛔Zero tolerance policy for harassment of any kind. This includes breaking safety and consent lines. With Session Zero we will cover the setting and themes of the campaign, discuss Lines and Veils, talk about expectations, house rules, go over the Foundry VTT, and make characters. We play games that emphasize emergent play - the kind of stuff that comes up when everyone "plays to find out" what happens next. If you come to the table in good faith and ready to roleplay at your comfort level, you are going to have a good time. During games, we will have a 30 Minute break roughly halfway through the session. This campaign also utilizes Aftercare, Lines and Veils, Open Door, and Stars and Wishes. I don't facilitate ERP or any PvP actions that go beyond random goofiness.

Content warnings

Safety tools used

Frequently asked questions