Chaos of Davillion

Chaos of Davillion

In the dangerous slums of Santhar, a band of strangers is drawn together by a mysterious man named Davillion who remembers nothing of his past.

TYPE

Campaign

LEVELS

3–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 8:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5–25 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

In the slums of Santhar, an old city in Faerun, power belongs to whoever is ruthless enough to take it. Crime syndicates known as The Black Ledger rule the streets through fear and corruption. When a group of strangers meet, they are joined by Davillion, a seemingly ordinary half‑elf with no memory of how he came to the city, whose presence raises more questions than answers. A single act of violence pulls them into a dangerous struggle against the forces that control the city’s underbelly. What begins as a mission to bring justice to the streets quickly grows into something deeper. As the party investigates the black ledger and the network behind it, they uncover secrets buried beneath Santhar itself. This campaign focuses heavily on roleplay, investigation, and player choice. Combat certainly happens, but the story is driven by conversations, alliances, moral decisions, and the consequences of the paths the party chooses. The world reacts to your actions, and the direction of the story depends on what your characters decide to pursue. The game is ideal for players who enjoy character‑driven storytelling, mysteries, and collaborative worldbuilding. If you like exploring a living city, forming bonds between characters, and slowly uncovering the secrets of a dangerous world, this adventure is built for you.

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(5)

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

I’ve been playing tabletop RPGs for around three years and have spent the last year running games as a Dungeon Master. What started as a hobby quickly became a passion for building stories together and creating spaces where players can relax, have fun, and fully immerse themselves in a shared world. My DM style focuses on player agency, character development, and cinematic moments. I enjoy helping new players learn the game just as much as challenging experienced ones with meaningful choices and memorable encounters. I also run a small company using TTRPG's to help neurodivergent children aged 11-17 build social confidence and skills

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Character creation

Creating your character

Character creation will take place during a free Session Zero before the campaign begins. This session is designed to help everyone build their characters together, discuss the party dynamic, and ensure all characters fit the setting and tone of the campaign. Before Session Zero, players should arrive with one or two character concepts in mind. These do not need to be fully built characters. They can simply be ideas such as race, class, or a general character theme. Having two concepts helps in case there is overlap within the party or someone decides to adjust their idea after group discussion. During Session Zero we will: • Finalise character concepts • Build characters together • Discuss backstories and how the characters may know each other • Establish party roles and group expectations • Go over campaign tone, rules, and safety tools

What to expect

Preparing for the session

Players will need access to Discord (for voice communication) and D&D Beyond (for character sheets and game materials). These platforms are widely used within the tabletop role-playing community and are chosen for their ease of use and accessibility for both new and experienced players.

What James brings to the table

I focus on creating a responsive world where your choices matter and the story evolves naturally through play. I prepare background music, engaging scenarios, memorable NPCs (which may or may not get a terrible accent to go along with them), and meaningful challenges that give players plenty of opportunities to influence the direction of the adventure. I aim to keep the game flowing smoothly while maintaining an immersive atmosphere, balancing roleplay, exploration, and tactical encounters. My goal is to create sessions that feel dynamic, engaging, and rewarding, where players feel invested in both their characters and the world around them.

Homebrew rules

Table Expectations & House Rules Attendance Please give at least 24 hours’ notice if you cannot attend a session. I understand real life happens, but repeated last-minute cancellations or no-shows may result in your seat being offered to another player. Be Ready to Play Please stay attentive and begin planning your next turn during combat. If a player takes too long to act, I may move initiative forward to keep the game flowing. Respect at the Table Be kind, patient, and respectful to everyone at the table. Bullying, harassment, or abusive behaviour will not be tolerated. My goal is to maintain a welcoming and comfortable environment for all players. Safety Tools We use a Lines & Veils style safety system. If something becomes uncomfortable, the scene will immediately move on without discussion. Rules & Rulings The game uses the 2024 D&D ruleset. Players are welcome to mention rules clarifications, but the DM’s ruling is final during play so the game can continue smoothly. House Rules • Flanking is allowed. • Magic item crafting follows 2024 rules. • Metagaming is discouraged to maintain immersion. • Critical Hits: Natural 20s deal 1.5× maximum damage instead of rolling double dice. • Last Effort Casting: If you have no spell slots and cannot rest, you may cast one spell of level 3 or lower, gaining 1 level of exhaustion. This can be used once per session to avoid misadventure deaths • Narrative Miracles: Occasionally fate intervenes. Something unexpectedly good may happen at the DM’s discretion.

Equipment needed to play

Internet

Computer

Microphone

Safety

How James creates a safe table

Creating a safe, respectful, and welcoming environment is extremely important at my table. Before the campaign begins, we will run a free Session Zero where we discuss character concepts, table expectations, tone of the campaign, and any personal boundaries players would like respected. During Session Zero, I will introduce the Lines and Veils safety system. Players will have the opportunity to privately message me any content they would prefer not to appear in the game (Lines) or content that may exist but should fade to black (Veils). This information will be kept confidential and respected throughout the campaign. During play, we will use a card-based safety system (Red or Amber). Players can signal verbally, message privately, or use chat to indicate if a scene becomes uncomfortable. If an red card is used, the scene will immediately move on with no questions asked. Player comfort always takes priority over narrative. At the end of each session, I also run a short group check-in where players can share what they enjoyed, what didn’t work as well, and any concerns they might have. This helps ensure everyone feels heard and allows me to adapt future sessions to better suit the group. My goal is to create a table where players feel comfortable, respected, and excited to participate, while still enjoying a dramatic and immersive adventure.

Content warnings

Safety tools used

Frequently asked questions