Secrets of Archaea: A Diablo Inspired Dungeon Fantasy Setting

A Diablo inspired setting full of ruins, monsters, and ancient evil, but one where archaeology and lore are as important as loot.

TYPE

Campaign

SYSTEM

LEVELS

150–1000

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Wednesday - 12:00 AM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Long ago, the Ancients built a vast empire, spanning the entire Archaean continent. They were masters of magic, especially magic contained in items, and they were particularly adept with spells of conjuring, of gates and portals. They created a network of gates connecting all their major settlements, and runes that would transport you to the nearest such portal to which the rune was attuned, or from a portal in one settlement all the way across the continent to another such portal, again, assuming the bearer knew the other location and had visited it long enough to attune their passage rune. As often seems to be the case, some of the Ancients overreached, opening portals to other dimensions, other worlds. The first few were safe enough, bringing human, and elf, and brownie, and others. Trade was established. Magics and technology were exchanged. Eventually though, the Ancients opened a door they should not have, and the denizens of the Seven Hells poured into Archaea: the demonic Orc folk and Goatmen, the greater devils and demons, the dragons. Archaea fell. Contact was lost with their allied worlds, the other peoples that had come through trapped on Archaea with the Ancients. The portal network shut down. Civilization, built over many thousand years, toppled in a single generation. The doors into Hell, thankfully, were sealed. Now, thousands of years later, the descendants of the Ancients (the Ogres and Dwarves) and their trapped allies have rebuilt. Cities rise again. But much was lost. None now live who can wield the magics the Ancients once, did, nor duplicate the gates. So we must delve into the ruins of our ancestors, and find the magic that we lost, if we ever wish to regain their glory. Perhaps we will be wiser than they, but without their power, we are lost, for the demonspawn have risen as well, and the seals on the gates to Hell weaken, with the Orcs and Goatmen and misguided cultists working hard to break them wide open. Demonspawn, bandits, cultists, and monsters roam the wilds, along with scattered descendants of monsters from strange worlds, and the places between the towns and cities grow ever more perilous. We *must* find the secrets of the Ancients. We *must* regain their power. Or our new age of light will be short indeed. We must discover: The Secrets of Archaea. A world of vast magics, lost to the ages A world overrun by evil, but not without hope A world with town portals and waypoints inspired by Diablo and similar ARPG’s, but tailored for the tabletop. The archaeology and research are just as important as killing monsters.

Game style

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
Streamer
Indigenous
Veteran
Disabled
Neurodivergent
Voice Actor
Game Designer

3 years on StartPlaying

313 games hosted

Highly rated for: Storytelling, Creativity, World Builder

About me

I’m a military veteran (a long time ago), a father of several wonderful children, and an amateur mythologist, poet, and philosopher. I've been playing and running games for 42 years, a partial list of which is on my home page. I’m here to run games, and make that as easy and fulfilling as possible. Wanna see what I bring to the table? https://www.ofgodsandgamemasters.com/ and https://www.youtube.com/@OfGodsandGamemasters for my written work, my voice work, and my actual plays. I can run nearly any game, and that flexibility and wide knowledge improves all my games. I build deep, intense, and well-realized worlds, but my games and stories are player and player character driven and focused. I'll be glad to work with your table to create a custom setting and adventures that are absolutely bespoke and tailored to you!

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Character creation

Creating your character

We'll discuss character creation together in session 0, but expect to start with 150 pt characters of setting specific species and groups, not Dungeon Fantasy templates.

What to expect

Preparing for the session

All you'll need is to get on the Dsicrod so we can get chatting! I don't use VTTs much, preferring theatre of the mind.

What Jack (Of Gods and Gamemasters) brings to the table

Deep worldbuilding, great descriptions, superb storytelling, good accents and voices. I'm often rool of cool, and I will provide access to any GURPS books you need.

Homebrew rules

Combat Reflexes add +1 to your base speed for Initiative only.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jack (Of Gods and Gamemasters) creates a safe table

We'll have an extensive session 0 including the Monte Cook Consent in Gaming checklist, and I keep my DM's open for any issues. The safer you feel, after all, the darker we can get.

Content warnings

Safety tools used

Frequently asked questions