Phandelver and Beyond
The small town of Phandalin hides many secrets. Secrets that if they were to fall into the wrong hands would plunge the region into chaos.
$15.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 10+ Sessions
0 / 6 Seats Filled
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About the adventure
Allow me to ask a simple question: have you ever watched a fantasy movie or show, like The Lord of the Rings, and felt captivated by the world? Maybe you saw characters like Gandalf or Aragorn and wished you could experience adventure for yourself, like Bilbo or Frodo leaving behind a quiet life to step into something greater. I offer you just that chance: a chance at adventure where your choices matter and your actions shape the story. Your adventure, should you choose to accept it, begins in the small frontier town of Phandalin, surrounded by old mines, dangerous wilderness, and forgotten ruins. Rumors speak of a dragon stalking the nearby mountains, trouble brewing along the roads, and whispers of something once thought lost stirring deep below the ground. What starts as simple jobs and local problems slowly grows into a much bigger story about survival, discovery, rising threats, and a chance at fortunes beyond your wildest dreams.
Game style
Combat Lite
Rule of Cool (RoC)
Organized Play
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Visual Aid, Storytelling, Creativity
About me
I am Michael. I have been GM-ing for four years now. I mainly run games in Foundry VTT, and I am a self taught sequence animator through Foundry. My previous job was working on the Mutants and Masterminds team. I was their lead animator for taking the table top game to the virtual space. Because of this experience, I love to incorporate custom animation in my games. I like to tailor these for my players to make the whole game feel more dynamic and immersive. I also have extensive knowledge of both Foundry and DND 5th Edition and have logged over 4000 hours into the table top. Additionally, I have several full length campaigns fully integrated in Foundry VTT ready to play, each chocked filled with custom, tailor-made homebrew for the specific campaign or the specific group. A few of my offerings include Curse of Strahd and JVC Perry's Call From the Deep. I personally love creating rich narrative driven campaigns with my groups as well as writing my own content to fit and enrich these player driven experiences. I look forward to creating more adventures in a professional setting.
View Profile →Character creation
Creating your character
Come prepared with several character ideas. I use Foundry VTT for my games. Most things will be handled in session 0, but as a reference I play to start at levels 1-2 with us rolling stats together.
What to expect
Preparing for the session
Create a Foundry VTT account and make sure you have a discord account if you need help with either DM me. After session 0 I will create a discord server for the group to keep track of things.
What Wordsmiths Games | Michael brings to the table
I use a lot of custom animations and automation In foundry. I also love do make a rich world to explore I am open to almost any idea my characters suggest and encourage creativity. I love to utilize character voices and encourage creative problem solving. If you have a specific vision or fantasy you want to embody I would love to work with you and make that happen.
Homebrew rules
I use a collection of homebrew rules that will change based on the group. Things I use in my games: Potions action- Max healing bonus action- use potion as normal Death saves are rolled by the DM I use custom lingering injuries on crits or hits huge damage rolls I also incorporate some rules of 2024 that I think will make the game more enjoyable. All of these rules will be kept in a google doc and/or in the Foundry server and will be outlined more thoroughly in session 0. If you have any questions feel free to DM me through my profile.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Wordsmiths Games | Michael creates a safe table
I want everyone at the table to feel safe, comfortable, and able to have fun. Before we start the game, I’ll share a Lines and Veils doc with everyone. You can fill it out privately, and you can change it at any time. We’ll talk about how it works during Session 0. I will also have check ins and debriefing after every session to check in on my players. As well as anyone is free to message me and we will set up a time to talk or just communicate through messages if something make anyone uncomfortable.
Content warnings
Safety tools used