Imperfect Truths

Imperfect Truths

The Lie is unsettled. The Abyss seeps into even basic spells. Your Guardian cabal is tasked with finding the source and halting it, whatever the cost.

TYPE

Campaign

SYSTEM

Mage: The Awakening 2nd Edition

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Weekly / Tuesday - 4:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 5–10 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Boston is a thriving city of magic and the supernatural, but every day it becomes more clear that something is very wrong. While Sleepers live the Lie, mages are, by nature, in tune with the Supernal Truth of the reality around them. That truth is becoming less clear. Abyssal taint is creeping into spells, both basic and complex, at an alarming rate. The more powerful the mage, the more problems they're having, and it seems to be working its way down the ladder of Supernal understanding. Mages with less Gnosis are starting to notice the effects as well. The Guardians and Arrows have formed a joint force to locate, research, and terminate the cause before it gets further out of hand.

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Meet the Game Master

Less than a year on StartPlaying

25 games hosted

Highly rated for: Storytelling, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

My name is Chris and I've been running games consistently for the past ten years, with periodic games for the fifteen years prior. My preferred systems are World of Darkness and Call of Cthulhu, and I currently run games of both Vampire: The Masquerade and Call of Cthulhu for friends. I also have a few years experience with Mage: The Awakening, 2nd Edition. My games have run from one-shots to multi-year campaigns. While I have run modules, such as Masks of Nyarlathotep or Horror on the Orient Express, my games are primarily written by myself. I much prefer theater of the mind to miniatures and tactical games.

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Character creation

Creating your character

We will create characters during a session 0. This game will be comprised of a focused task to accomplish over a handful of sessions rather than an expansive campaign. Plan to make a Guardians of the Veil or Adamantine Arrow member as the task at hand will involve primarily those factions. Any Path will do. We will open with beginner level mages using the core book and Signs of Sorcery.

What to expect

Preparing for the session

We will use Discord for voice/video and Foundry for characters and dice. You will need a free player account on Forge to access Foundry.

What Chris - Reif Dantes brings to the table

To this game I will bring an original adventure, a mysterious tone, and a bit of horror. I am flexible with the magic system, and I work with my players to help focus on what they want to accomplish within the game's framework.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Chris - Reif Dantes creates a safe table

Lines and Veils and the X card.

Content warnings

Safety tools used

Frequently asked questions