Forgotten Realms

Forgotten Realms

The world is broken. Long ago, a cataclysm tore through the lands, shattering kingdoms and burying their histories beneath centuries of silence.

TYPE

Campaign

LEVELS

3–10

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Wednesday - 10:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 50–60 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This Forgotten Realms setting is a Hex Crawler Sand Box designed to empower player character's arc. While exploring and expanding the borders of the known world, characters will also explore their faws and strengths, create connection with eachother and the world. "Travel between these lands is perilous and rare. The once-great highways lie buried beneath forests or swallowed by the earth, and the badlands, vast stretches of desolation and monster-haunted wilderness, separate every realm. For most, the world ends at the edge of their homeland." "Yet hope endures. In the depths of each capital city stand ancient teleportation circles, remnants of forgotten magic from before the fall. Through them, the leaders and merchants of the seven realms maintain fragile contact, their alliances and rivalries woven through these last lifelines of civilization." "Between the realms stretch the badlands, vast lawless territories overrun by monsters, ruins, and wild magic. Scholars say these regions were once the connective tissue of the old world, but now they are the domain of beasts, bandits, and ancient horrors best left undisturbed." — Few who cross the Borderlands return unchanged.

Game style

Hexcrawl / Exploration

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(8)

LGBTQ+
Queer
Neurodivergent

2 years on StartPlaying

Highly rated for: Inclusive, Creativity, World Builder

Average response time: 1 hour

Response rate: 100%

About me

I'm a 46 years old nerd. Been playing D&D since the late 90's. Love the community, how it grew in size and diversity. I'm a big fan of the potential of this game, and I can even say it's somewhat of a mild obsession.

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Character creation

Creating your character

- We'll have a session zero where we'll set expectations and finalise any character creation details. - We'll go through the safety tools and how to use them - Using the Roll20 Charactermancer a player can choose any lineage, class and subclass available there. - Character star at level 3 - Stats are Point Buy

What to expect

Preparing for the session

1st - Roll20 2nd - Discord 3rd - Watch2Gether

What Dario brings to the table

I'm a Rule of Cool DM, and the biggest supporter of derailing any given situation. I do some voices for NPCs, that I botch and forget the accent from one scene to the other. I have a carefully curated playlist for each type of situation, like combat, travelling, urban and wilderness.

Homebrew rules

# Brutal Critical On a critical hit any weapon deals max damage on one of its damage dice. On a critical hit, the damage dealt is WDD *(Weapon Damage Dice)* + AM *(Ability Modifier)* + Maximum WDD – Sneak & Smite In abilities like Sneak Attack and Divine Smite, the Exploding Critical only applies to one dice. - Sneak 2d6 - Critical 6+1d6 - Smite 2d8 - Critical 8+1d8 — Critical Hits only apply to cantrips. # Opportunity Attack Attacks of opportunity/reaction are done with disadvantage. # Luck Points You receive one luck point when you roll a natural 1 or get hit by a nat20, and the GM can give you a luck point at the end of every session. - You can have a maximum of 5 Luck points. - If you have 5 Luck points and would gain a sixth, you roll a d4 and reset your Luck points to that number. - Unless you have rolled a natural 1, you can spend one or more of your Luck points to add to any d20 roll you make. Or you can spend 3 Luck points to re-roll it. (Meaning you can only use luck points any time you roll above a one in any given moment) Luck can’t create a natural 20 aka Critical Hit. # Darkvision — Only the following Lineages have darkvision: Duergar Dwarf, Drow Elf, Dhampir.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dario creates a safe table

Each player will receive a lick to my Campaign Safety & Consent Checklist. And I'll explain in session zero how to use the safety tools that I have in place. For players joining the campaign after it already started, I'll be going through all of the sessions zero points in a private conversation.

Content warnings

Safety tools used

Frequently asked questions