Star Trek: Forgotten Frontier

Star Trek: Forgotten Frontier

Seek out Strange New Worlds, New Life Forms and New Civilizations in a Campaign that will go Where No-one Has Gone Before!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 7:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 16–24 Sessions

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The Obsidian Drift…a wild, dangerous frontier. Dominated by the Imperial Klingon State, a pirate empire that lurks behind the mysterious Driftwind, ready to strike. Populated by Vulcan renegades who have plotted to reclaim their lost homeland for decades, prospectors hunting for exotic minerals and artefacts and sybaritic Orion merchants dreaming of past glories in the ruins of their civilization. Starfleet holds the line, but for more than a decade, attacks by the Borg, the Klingons and the Dominion have caused the Federation’s focus to lie elsewhere, only an aging cruiser left to defend this region of space, based out of a Starbase from the last century, many of its mysteries left unsolved. Now, this is about to change; the U.S.S. Cygnus, a refitted Nova-class Scout, has been assigned to the sector, on a mission to investigate the Driftwind itself and the relics of the ancient, lost civilizations that are scattered across the region, a mission that will take you through the tumbling rocks of the Hawking Belt, to the brutal desert world of V’Keth, the ancient ruins of Zyraxis, the shadowy streets of Klinzhai, and into the heart of the mysterious Driftwind itself. A mission that will see you match wits with rogue Klingon warriors, avaricious Orion pirates, savage Vulcan barbarians and enigmatic Alien wanderers. This campaign will be in the style of Star Trek: The Next Generation, set five years after the conclusion of the Dominion War, in 2380. The focus will be on intrigue, investigation, diplomacy and exploration, as the group ventures across the Obsidian Drift, though there will be times when phaser, or sword, will be required. The characters will constitute the command crew of the U.S.S. Cygnus, primarily Starfleet but with some civilian ‘specialists’ aboard her. Characters with a focus on intrigue, intelligence, archaeology and exploration are recommended; Vulcans, Humans, Klingons and Orions feature heavily in the campaign, though any species from the Core Book is suitable for the campaign. This campaign will be run weekly on Saturdays, 1900 GMT (to be adjusted for Daylight Savings when the clocks go forward at the end using a Discord server. I've run dozens of sessions of Star Trek Adventures (Second Edition), have been running games for decades (and now I feel old), and am a Star Trek fan going way, way back - expect lots of fun tit-bits of lore to creep into the campaign! If you're interested, please get in touch and tell me about your experience with gaming, preferred styles, and RPG experience.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
Published Writer
Game Designer

4 years on StartPlaying

Highly rated for: Creativity, Knows the Rules, Rule of Cool

About me

I’ve been a DM for thirty years; ever since the beginning I’ve always seemed to end up behind the screen, but that’s what I prefer in any case. Many years ago, I was involved in the prehistory of the OSR movement running a fanzine called OD&DITIES, one of the first online zines to cover old-school D&D; for the last twelve years, I’ve made my living as a full-time science-fiction and fantasy author, and part-time community activist. Typically, I usually seem to gravitate towards some sort of D&D, and I’ve played every edition at least once in my day, but I’ve also had a lot of fun with WHRPG, Traveller, Call of Cthulhu, Star Trek Adventures and a host of other games, but my primary game is still Dungeons and Dragons - in any edition! I run a completely inclusive campaign, usually at a ‘PG-rating’ level, and tend far more towards ‘noblebright’ than ‘grimdark’. The whole purpose of the game is for everyone to have a good time, and that’s what I always shoot for. My focus tends to be heaviest towards character and story, and I love seeing how a campaign progresses and evolves over time; for me, that's a big part of the fun!

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Character creation

Creating your character

Character Creation will take place prior to the first session, with discussion among the players on the Discord server to ensure that each player has their niche; the use of the online character creator (https://sta.bcholmes.org/index.html) is strongly recommended, and I will be available to provide support as needed, both on the server and individually.

What to expect

Preparing for the session

Before the game, you'll need to join the Discord server and create a character; the GM will happily provide full guidance and support where needed. If you haven't played this game before, a look at the free Quick-Start rules is recommended.

What Richard Tongue brings to the table

Thirty years of experience as a DM and twelve years as a novelist, a comprehensive collection of rule books and endless knowledge of Star Trek lore. The campaign will be run using Theatre of the Mind, and both I and the system are extremely supportive of the Rule of Cool!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Richard Tongue creates a safe table

Before play begins, we will discuss the campaign and gameplay style on the Discord Server, as well as at the start of the first session, a break will be taken in the middle of the session with a debrief at the end, and an open door policy will be available. Prior to the first session, I will contact each player individually to discuss any issues that might arise during the campaign. This is meant to be fun for everyone, and all support necessary will be available to make sure that it is.

Content warnings

Safety tools used

Frequently asked questions