Return to Thatlan | A West Marches Campaign | Play when you want
The town of Return sits at the edge of a vast, unmapped wilderness, named by those who made it back and a quiet prayer for those who didn't.
$15.00
/ Session
Details
Custom / Sunday - 3:00 AM UTC
Session Duration / 1–4 hours
0 / 99 Seats Filled
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About the adventure
The town of Return sits at the edge of a vast, unmapped wilderness, named by those who made it back and a quiet prayer for those who didn't. It is a place of last chances and fresh starts, where disgraced knights drink alongside hedge wizards and former grave robbers who now call themselves archaeologists. The only thing anyone here has in common is that they came to make their fortune in the wilds, and haven't left yet. Beyond the town's torchlight lies Thatlan, a name cobbled together from old records because the original was lost somewhere across the generations. The land was never forgotten, only watched from a distance, with each generation sending scouts to mark its state and move on. But the last expedition came back with something new to report: vegetation, green and growing where there had been none before. That was enough to finally attempt a return in earnest. This is a West Marches campaign, meaning the world doesn't move unless you do. There is no main quest, no villain breathing down your neck, no plot that drags you forward. Return is your base, your refuge, and your graveyard if you're not careful. You and your fellow players will choose where to go, what to investigate, and how deep to push before turning back. Thatlan rewards the bold and buries the reckless, and only you can decide which one you are. The campaign is starting now. Thatlan is uncharted, its secrets untouched, its factions unformed. The players who arrive first will be the ones who name its landmarks, forge its alliances, and set the tone for everything that comes after. If you have ever wanted to leave your mark on a world from the very beginning, this is that chance.
Game style
Hexcrawl / Exploration
Rule of Cool (RoC)
West Marches
Meet the Game Master
About me
Are you having that adventure itch and you need to satisfy it today?! Look no further than the very next sentence! No actually look further. Please keep reading! I'm Louie. I've been a GM since right before the pandemic started. Looking back I feel fortunate I took up this hobby so I had something to do when we all went inside. I love RPGs. I consider them to be the sports of gaming (or are sports the sports of gaming?). What I mean is there's always an element of surprise during every single session. My goal is to help players have those "whoa" moments when everything seems to come together or fall apart at the sweetest of times.
View Profile →Character creation
Creating your character
When you join the game, I'll share the player handbook with you and we'll work together to create your character on Discord.
What to expect
Preparing for the session
You should have a Discord account.
What Lou brings to the table
I'll provide the world, the game, and all materials necessary to get going.
Homebrew rules
We'll start with RAW but will be able to develop homebrew rules if people want to push the limits of the game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Lou creates a safe table
Every player and GM will need to fill out a consent checklist so we all know everyone's boundaries. The GM will be responsible for maintaining those boundaries during each session.
Content warnings
Safety tools used