Red Hand of Doom (level 6-12 classic adventure)

Red Hand of Doom (level 6-12 classic adventure)

Red Hand of Doom is an exciting super-adventure that pits heroes against an army bent on domination!

TYPE

Campaign

LEVELS

6–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$30.00

/ Session

Details

Weekly / Thursday - 10:30 PM UTC

Session Duration / 3–3.5 hours

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

Who can stand against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. "I am Azarr Kul, Son of the Dragon!" the warlord bellowed, "Hear me! Tomorrow we march to war!" Red Hand of Doom is a Dungeons & Dragons adventure designed to take characters from the 6th level to the 12th level. Confronted with the relentless advance of Azurr Kull's horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul's dreams rain destruction upon the human lands?

Game style

Combat Heavy

Rules as Written (RaW)

Game themes

Meet the Game Master

5.0

(186)

5 years on StartPlaying

1731 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: 2 hours

Response rate: 100%

About me

Hello, I’m Dev! I’ve been a DM for seven years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.

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Character creation

Creating your character

Character creation will be done before the game. If you can create your character sheet on roll20 that would be the best, but I also accept Dndbeyond sheets that can be linked to roll20. Character creation rules: Level 6 Standard Array or Point buy (27) (No rolling for stats) If your background doesn't give you a feat, take a free feat Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Glory to the Giants Magic items: Allowed from sourcebooks above 1 rare 3 uncommon banned items: broom of flying, adamantine armor, mizzium armor, horns of valhalla You will start out with 1000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp

What to expect

Preparing for the session

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What Dev Alva brings to the table

I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. If you love combat, this is the game for you! I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic). I do allow one homebrew rule, where you can drink a potion as a bonus action. I do not use flanking rules.

Homebrew rules

I do allow one homebrew rule, where you can drink a potion as a bonus action.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dev Alva creates a safe table

This game uses safety tools. There will be no sexual assault, homophobia, or transphobia in my games. Content warnings: fantasy violence, fantasy alcohol, destruction of villages, cults, deception, war.

Content warnings

Safety tools used

Frequently asked questions