Rime of the Frostmaiden | š³ļøāā§ļøš³ļøāš DM
The land of Icewind Dale has been stuck in an eternal winter at the hands of a cold-hearted goddess. Can you free the land from its frozen death?
$10.00
/ Session
Details
Weekly / Monday - 12:00 AM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winterās wrath has so coldly preservedāas do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaidenās everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. This campaign will depart from the base module in a number of ways, incorporating elements from older editions to create a wide variety of possible paths and endings for players to explore. We will use both maps when available and Theater of the Mind, with maps not being the end all be all of the game. If you are looking for heavy VTT use, this isn't the game for you
Game style
Theater of the Mind
Combat Heavy
Meet the Game Master
About me
I'm a neurodivergent queer GM with a love of fantasy and telling stories with others. My table is a safe space and I accept and encourage LGBTQ+ characters and themes. I aim for a fun, laid back game environment with emphasis on character development and player involvement.
View Profile āCharacter creation
Creating your character
Characters will start at Level 1, made on D&D Beyond either before or during Session 0. During Session Zero the party will discuss what type of group they would like to be and create or alter their characters accordingly.
What to expect
Preparing for the session
Players will need a Discord account, a D&D Beyond account, a mic, and a quiet room in which to play, but aren't expected to download any special software.
What Agent brings to the table
I will share content on D&D Beyond for character creation as well as provide illustrations of player characters.
Homebrew rules
Homebrew rules will be discussed during session 0
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Agent creates a safe table
I'm a rules-light DM with heavy emphasis on rule of cool! We will go over possible triggers and do character creation in session zero, as well as talk about what to expect in game. Aftercare will consist of winding down and chatting after the game, talking about what everyone enjoyed and if anything needs to be touched on.
Content warnings
Safety tools used