Seven Dooms for Sandpoint+ |🏳️⚧️🏳️🌈| Levels 4-20
Ancient powers stir as Sandpoint faces seven dooms and the rising Runelords. Heroes must uncover lost secrets before two looming destinies collide.
$20.00
/ Session
Details
Weekly / Tuesday - 12:00 AM UTC
Session Duration / 3–4 hours
3 / 6 Seats Filled
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About the adventure
Two dire prophecies unfold at once in the storied coastal town of Sandpoint, where ancient sins and rising threats converge. Seven Dooms for Sandpoint and Revenge of the Runelords run neck-to-neck in this intertwined campaign, creating a sweeping tale of sword-and-sorcery adventure rooted in the traditions of classic fantasy. Heroes begin in Sandpoint, a beacon of frontier hope standing atop the buried remnants of Thassilon. Yet beneath its cobbled streets and familiar rooftops, long-slumbering powers stir. As the Seven Dooms begin to reveal themselves—omens of disaster tied to magic, monsters, and malign prophecy—the shadows of the Runelords lengthen. Across Varisia, sinister cults, forgotten ruins, and awakening giants signal that ancient tyrants seek to reclaim dominion over the world. The party’s path is never linear; events from both adventure arcs echo and overlap. A menace defeated in one story foreshadows a greater force rising in the other. Rivals become allies, minor mysteries crack open into continent-shaking revelations, and every victory exposes deeper layers of the past. Sandpoint itself becomes both sanctuary and battleground, tested again and again by threats old and new. From scouting goblin raids to confronting rune-scarred horrors, from delving into lost Thassilonian vaults to challenging the ambitions of timeless wizards, players experience a campaign rich in exploration, danger, ancient magic, and mythic stakes. Dragons, giants, forgotten empires, and world-shaking sorcery all take a place in the unfolding tapestry. This combined campaign celebrates everything iconic about traditional fantasy roleplaying: brave heroes rising from humble beginnings, unraveling mysteries older than nations, battling monsters of legend, and standing against the return of tyrants who once ruled the world with arcane might. In Sandpoint, the past is never truly buried—and the future belongs to those bold enough to face seven dooms and defy the Runelords’ revenge.
Game style
Combat Heavy
Tactical / Crunchy
Rules as Written (RaW)
Game themes
Meet the Game Master
5 years on StartPlaying
362 games hosted
Highly rated for: Knows the Rules, Creativity, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hi! I’m Kalle (or Aeon —both work). I’ve been telling stories at the table for close to 30 years, building worlds full of strange wonders, messy heroes, and just the right amount of chaos. Whether we’re exploring dark and moody city streets, laughing through a heist gone wrong, or chasing wild character arcs, I’m here for it. I love helping players make their big ideas sing—whether it’s crafting tangled backstories, scheming clever plans, or simply vibing in the world we create together. My games are inclusive, player-focused spaces where everyone gets a moment to shine.
View Profile →Character creation
Creating your character
Character creation will follow the standard rules for Pathfinder 2nd Edition and leveled to the current level of the party. Alternative character rules include: Ancestral Paragon, Free Archetype and Gradual Ability Boost. This Campaign comes with its own backgrounds, their use is not required, but highly recommended as they yield additional bonuses and tie your character into the campaign
What to expect
Preparing for the session
For my games you will need a discord account and desktop app (using the browser version of discord is not very stable), a relatively decent microphone and headphones (using speakers usually generates echo). There is no account required for my foundry server. Access to the foundry server's game is generated by me. If you are a beginner to Pathfinder and/or Foundry: I'm more than happy to give you a tour to both, explain everything and if necessary give you recommended reading during session zero, so you can start into your first real session with a good feeling. There is a player's guide for this game that i will hand out. It is recommended to have at least brief read of it.
What Aeon / Kalle brings to the table
- Over 25 years of experience as a Game Master and player in tabletop rpgs. -My own Foundry Server with 24/7 uptime, which in itself comes with lots of quality of life mods and more. - Beautiful tokens for monsters, npcs and player characters - A dedicated Discord server with a very friendly, helpful community to geek out with. - All the materials you need to play your character and the campaign.
Equipment needed to play
Computer
Internet
Headphones
Microphone
Platforms used
Safety
How Aeon / Kalle creates a safe table
Safe Place I consider my games to be a safe space to have fun in, away from the troubles of everyday life. As such i have a zero-tolerance policy towards the discussion of politics, harrasment, racism and anything against gender identity and LGTBQ+ culture. Everyone is welcome at my table as long as they respect everyone else at the table. It is that simple! Session Zero, Lines, Veils and Limits All my games launch with a Session Zero before they actually take off. In the Session Zero we discuss as a group what we want for the campaign (Alignment and goals of the group, powerlevels etc), then we discuss and set lines and veils as well as limits for each player indivially. Everything will be compiled in a document by me. If a player joins us at a later date, we will have the Session Zero on a one-to-one basis, where i will inform them about the current state of the document and if they would like to add to it. At the next session i will then inform all players about any changes to the Lines, Veils and Limits document. X, N and O Cards If anything gets triggered a player can usually just pipe up in voice chat, but many elect to put it into chat to not disrupt the flow. This usually takes the form of keywords such as red, orange and green. Stars and Whishes My door is always open for critique and I handle it very professionally. Never feel bad about communicating your wishes and critique to me. If you have issues with another player or their playstyle, please just contact me. I believe that most issues can be resolved just with communication. Breaks I have one scheduled break in the middle of the game, usually 5-10 minutes long. If a player needs a break, they can just pipe up in voice or chat and does not need to feel bad about it. RL happens to all of us! However the game usually continues (The others after all also paid for the game and want their money's worth out of a session!)
Content warnings
Safety tools used


