Image by Paizo Inc. (Jesper Ejsing et al.)
Giant Slayer | The True Story [Beginners and š³ļøāš friendly]
Deep in the Mindspin Mountains, a storm giant warlord is gathering an army of giants. Can they be defeated before they conquer the whole Golarion?
$22.00
/ Session
Details
Weekly / Thursday - 8:30 PM UTC
Session Duration / 2.5ā3.5 hours
Campaign Length / 8ā50 Sessions
0 / 5 Seats Filled
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About the adventure
"Fee-fi-fo-fum! I smell the blood of adventurers. Be they alive, or be they dead, I'll grind their bones to make my bread." A mysterious death shakes the life of the small town of Trunau, and while everything seems to point to a suicide something mysterious looms in the shadow. But little do they know, quested into figuring out the mystery our party of adventurers will embark in an epic journey of glorious battle, tremendous foes and dreamlike wonderers. Giant Slayer is the sixteenth Adventure Path by Paizo, where the players are up against tremendous orcs and mighty giants in order to preserve the lands of Golarion from a sinister treat that dwells away from sight, unseen and unheard. Giant Slayer is an adventure from 1st to 16th level, heavily focused on combat but with a fair amount of investigation and roleplay. If you are up for intense dungeon crawling, stunning fights and rushing into battle headfirst this is the adventure for you!
Game style
Combat Heavy
Roleplay Lite
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hi everyone! I am Vale, a new DM to this site but with a 10 years experience as a player and as a professional master. I love creagin homebrew settings both using them in more linear narrative and as sandbox for the players to explore. I look forward to experience the amazing idea I can create with my players. My DMing style is focused on character development, world building and storytelling. I am also a fan of the most technical aspect of the game but I mainly tend to use it as a narrative tool for a more immersive experience, often using homebrew content (campaign traits, custom abilities, original spells and races etc.) I mostly play in homebrew settings but I also enjoy mastering adventure path and modules. I offer One Shots, mini campaigns (3/6 sessions), and long term campaign. I keep track of all the characters making available to expand the story of one across the world through more stories in the same setting. I prefer to write the story upon the players' backgrounds. Every kind of player is welcomed, experienced and newbies! I try to put my best effort to make feel everyone comfortable and safe around the table, discussing boundaries and off-limits material before hand in session 0. The players can always communicate with me through chat to express if they feel uncomfortable with what is playing and I will move forward and reshape the flowing of the game in order to accomodate everyone in the most inclusive way. LGBTQ+ friendly. My main inspiration are The Lord of The Rings, The Neverending Story, The Chronicles of Narnia, Inheritance Saga, Arcane, Dragonheart and the SoulsBorne games. Session 0 of character creation free of charge and I offer a pre-made one-shot if you want to get to know try my DMing style. I master Pathfinder 1ed and DnD 5ed. I use Discord, roll20, WorldAnvil and Foundry. Webcam are recommended but not mandatory. An adventurous spirit and curious mind is recommended and mandatory. :)
View Profile āCharacter creation
Creating your character
We will create the characters sheets together through sessions zero and one (usually session 0 is more than enough). ⢠The characteristics will be determined with the building points system (a system where you have a certain amount of point with which you can buy the scores) set to "heroic" (20 BP). ⢠Starting level for the characters is level 1. ⢠We use the Background Skills optional rule ⢠It is possible to use pre-generated characters if you previously tell me at least 12 hours before the session ⢠I will also provide some guidelines for the background creation for those who may need them, that are a guided worksheet for brainstorming the character backstory. ⢠The characters sheet will be done with FoundryVTT, the program we will use to play. ⢠I strongly advice against setting your mind to play a specific character before properly knowing the adventure's details such as mood, pace and setting, and in general to always have a back-up character you desire to play just as much. I can better explain the reasoning behind this advice in videocall. ⢠In order to play online, we will use FoundryVTT and it is required a reference art for the players' tokens. After careful thought, my policy is to not accept AI-generated images created specifically for this purpose. This means if you find and download an AI-generated image on Pinterest, DeviantArt or any other similar site, it is okay for you to use it as the character's reference art; you can therefore send it to me along with the link from where you took the image. However, I do not accept anymore images created specifically for the games, as I find nonsensical to waste so much resources on extremely low quality artworks of which can be easily found way better alternatives made by real artist or persons who are more proficient in the use of such generative tools. Options recommended for the mood of this adventure are classes such as fighter, paladin, ranger, slayer and cleric, and races such as dwarves, gnomes and half-orcs. Other useful info can be also found on the free to download Player's Guide.
What to expect
Preparing for the session
⢠A stable internet connection. ⢠A browser to access to the FoundryVTT website, Chrome and Edge are verified options ⢠A Discord account, since we will use the program to talk with each others. (https://discord.com/) ⢠A working microphone and set of headphones ⢠At times, when I am travelling, it will be required to use "ZeroTier One" a client application by the company ZeroTier that acts as a VPN and allows to set up the peer-to-peer connection required for Foundry to work. The software is broadly deemed as one of the most secure options among these kinds of services. I recommend to look into it if you have any doubt about it, but anyhow it is optional and I am available for any kind of question on the topic. ⢠In order to join the adventure it is not required to play with a webcam, and everyone is welcomed in the way they are most comfortable with. However, before properly joining the group I must do a videocall with each players to confirm whether they are a good match for the group and myself (and the other way around, of course). I will just go more into details about the adventure, what to expect from it, my playstyle, answer all your questions and concerns about it, and we can discuss ideas for your character if you already have them. Even if for this singular occasion it must be a proper videocall, even if it by using your mobile phone camera, for it is important to me to get to properly know my players and assure that the group has the right chemistry in order to last throughout the length of the adventure. I also always advice to have a physical notepad with you to take notes on dialogues, names, loot etc. It can also be done digitally but I always found that my players tend to have a greater immersion in this way.
What Vale brings to the table
Tools and platforms ⢠I use FoundryVTT to host the game, creating a digital space where the adventure takes place ⢠I use different tools to make custom tokens and maps (Inkarnate, Dungeon Scrawler etc.) ⢠I have a dedicated Discord server for the group to chat, store infos and videocall with everyone during the sessions ⢠I also tend to use a lot of custom made handouts, original soundtracks and other homebrew content. Character Creation ⢠Character creation will take place before and during session 0, although I am available off time for consulting or videocall about it. ⢠Uncommon and creative choices for races, traits and classes etc. are very welcomed but to be discussed to best fit the story and setting. Bring on all your crazy ideas! ⢠I can provide a set of Guidelines for creating the characters' background from which to draw inspiration. Roleplay ⢠I use character voices according to the style of the players, if they prefer a more in-character/theatrical approach or an extradiegetic storytelling style for their characters. Combat and Rules ⢠The tactical component of combat is very present, but as usual with Paizo's Adventure Paths it is designed for beginners as well. ⢠I tend to generally follow the rules but bending them for awarding creative strategies and roleplay focused ideas. ⢠I sometimes use custom game mechanics in order to handle any occurrence that may happen in the story.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Vale creates a safe table
For Lines and Veils we use the standard version by Monte Cook with some additions that I will forward to the players. The X, N & O's are communicated through chat directly with me or in the group chat, as you are more comfortable with. In session 0 I also plan to go over what are your expectations for the group and the campaign, both for your characters and for your experience as players. Code of Conduct āIt is severely off-limits to harass other players in any way that can cause them discomfort (such as sexual harassment, misgendering or discrimination) āIt is off-limits any actions that breaks the rule of conduct of StartPlaying
Content warnings
Safety tools used