When September Ends

A coming of age adventure in the aughts filled with dimension hopping, cliques, and enough drama to fill a half pipe.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Session Duration / 2–4 hours

Campaign Length / 5–10 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The world is in a global flux, order has given way to emotion and lies, nothing can be trusted, and everyone is out for themselves. In other words, it is 2002, and you're trying to figure out how to get through high school. The grunge and counter culture that closed out the last millennium now collides with patriotism that tears through the country. Your leaders tell you you're on a quest to liberate the world while American Idiot blasts through the airwaves. But away from the pain in the ass that is the real world, you catch glimpses of an escape, Slugblasting. Photos that take an hour to load on your dial-up connection, VHS tapes traded around the school's parking lot, and legends of tricks and adventures that spread through your cafeteria. It looks like something out of Tony Hawk or the X-Games and those animes your little cousin watches that you totally, definitely, do not check out from Blockbuster. All you know is that you want in on Slugblasting, and away from whatever madness the world is trying to make you do. Whether you have to figure out how to use The Internet to navigate a chat room, or roll up with whoever will take you, you're going to form a Slugblasting crew, and you're going to put yourself on the map, your own way. Hop dimensions, get massive air, and get home before your parents kill you. Turn your iPod up, because it's time to Slugblast. Want more info on Slugblasters? Here's there official page w/ LetsPlays: https://slugblaster.com/ Check out this review of the system! https://youtu.be/kHIcXnfdv94?si=jKgIqiT1U0KAhabS

Game style

Sandbox / Open World

Combat Lite

Theater of the Mind

Meet the Game Master

5.0

(6)

Black
Game Designer

1 year on StartPlaying

Highly rated for: Creativity, Rule of Cool, Storytelling

About me

Howdy folks! I've been a DM for near a decade now with a high focus in collaborative worldbuilding. I run a laid back table that sticks to the rules and love fleshing out the world with the players as they explore their way through it. I focus on Pathfinder 2e and D&D 5e, but am always looking out for new systems to try with my players. My adventures typically take inspiration from enough anime and science fiction to buckle a bookshelf, with sprinklings of fantasy shenanigans. I run modules, one shots, and homebrew worlds that we can decide on during session zero. My table is BIPOC friendly, LGBTQIA+ friendly, and open to everyone.

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Character creation

Creating your character

Character creation will happen during session zero.

What to expect

Preparing for the session

Have a Discord and Forge/Foundry vtt account.

What Alex F brings to the table

This will be a fairly episodic campaign with some themes carrying over from episode to episode, with a good amount of freedom given to recurring characters, monsters of the weeks, one off gags, etc. etc. This is less prestige drama trying to win an Emmy, and more Rocket Power meets X-Files with some angst sprinkled on top. Harrowing moments may occur and utterly hateable characters may or may not get their comeuppance, but that is more a consequence of the dice rolls, and less an intended outcome.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alex F creates a safe table

Lines and Veils document will be sent out in a google form after session zero. Since so much of the game's direction is decided during character creation, we'll have a clearer idea of what we want to look out for during that process. Aftercare will be done at the end of the session where we talk about how the session went, things we'd be interested in seeing/want to avoid, and any other concerns/plans for the future. There is absolutely no need to justify why you don't want to see something in the campaign or feel the need to pump the brakes on something during the campaign. We're all here to have fun, and won't be having it at somebody else's expense.

Content warnings

Safety tools used

Frequently asked questions