Dark Fantasy on the Frontier; Open World Adventures Await! đ
You're a member of the Shadewatch... an organisation tasked with monitoring, containing, and surviving the unstable frontier known as the Deepshade.
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EXPERIENCE
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$18.00
/ Session
Details
Weekly / Tuesday - 5:30 AM UTC
Session Duration / 3 hours
Campaign Length / 10+ Sessions
1 / 5 Seats Filled
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About the adventure
You are members of the Shadewatch... an organisation tasked with monitoring, containing, and surviving the unstable frontier known as the Deepshade. This is persistent wrongness: where old magic leaks through thin places in the world, and where yesterdayâs solutions donât always hold. This campaign is a mission-based dark-fantasy game focused on investigation, problem-solving, difficult choices, and consequences that persist beyond a single session. Each mission has a clear objective, but how you approach it, and what you leave behind, is up to you. Character backstories are important and are used to build out missions and objectives wherever possible. What This Campaign Is - A story-driven, mission-based campaign set in a strange and unstable frontier - PCs operate as part of an organisation, though they remain individuals with their own goals - Each mission centres on a specific assignment, with room for planning, improvisation, and character-driven choices - Outcomes are recorded and may influence future missions This game welcomes both new and experienced players. The mechanics are taught gently, the world is intuitive to enter, and there is always space for character growth and creativity. If you enjoy campaigns where your backstory matters, where the world reacts to your choices, and where you can help shape the myths and histories of an entire setting, then Echoes of the Deepshade is your kind of adventure.
Game style
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
About me
Hey, Iâm Terry, and Iâve been running D&D games for nearly a decade... though my GMing roots go back way further... my first exposure to TTRPGs was the Palladium-based Teenage Mutant Ninja Turtles back in the day. Iâve been worldbuilding, storytelling, and running campaigns for over 20 years, and Iâve learned a thing or two about what makes a game great. I run cinematic, immersive campaigns that make the world feel alive. I describe combat in detail, spells feel powerful, and the choices you make have weight. I want my players to see the world, not just move through it. NPCs arenât just exposition machines... theyâre people with motivations, flaws, and their own stories (and yes, some of them will be jerks). Iâm a firm believer that TTRPG gaming is about choices. Your characterâs backstory matters. What you do matters. The world reacts to you, and your decisions will leave a mark, for better or worse. That means real consequences, real rewards, and a real sense of accomplishment. I run games because I love it. I love worldbuilding (nerd!), I love storytelling, and I love seeing players get invested in the game. If that sounds like the kind of GM youâre looking for, then letâs roll some dice and tell a great story.
View Profile âCharacter creation
Creating your character
Character creation begins with a required (and free) Session Zero, where we build your character together and make sure they fit smoothly into the living world of Muldan. Youâre welcome to arrive with a full concept, a rough spark of an idea, or a completely blank slate... Session Zero is where we connect the party, set expectations, and ensure everyone has a place in the story. We start at Level 3, when classes truly come into their own. Ability scores use Point Buy, which keeps the party balanced while still giving you freedom to customise your characterâs strengths and weaknesses. Most officially published 5e content is allowed. The only caveat is that some species and classes interact with Muldanâs lore in significant ways - elves and dragonborn in particular should reach out ahead of time so we can discuss how they fit into the worldâs history and current tensions. Nothing is banned, but certain choices will draw attention, suspicion, or consequences from the world around you. Thatâs part of the fun. Muldan (Echoes of the Deepshade) is a lore-rich setting, and your character will have meaningful impact on it. During Session Zero, weâll weave your backstory into the cultures, myths, factions, and mysteries already at play, ensuring your choices matter from the very first session onward. Whether youâre brand new to D&D or a long-time veteran, the goal is the same: create a character youâre excited to play and a story the world is ready to respond to. By the time Session One begins, youâll have a fully realised character, grounded in the world and connected to the group... ready to carve your place in the world.
What to expect
Preparing for the session
Before Session Zero, players should create accounts on Roll20 and Discord, as these will be our primary platforms for play and communication. Iâll provide a short Quick Start Guide to Echoes of the Deepshade so you can get a feel for the setting, and youâll be asked to bring a backstory or character concept... anything from a fully developed idea to a rough sketch is perfectly fine. Session Zero is where weâll build your character, connect your story to the world, and make sure you understand how the game works. New players are absolutely welcome; if youâve never used Roll20 or played D&D before, Iâll guide you through everything step-by-step so youâre comfortable and ready for our first adventure.
What Terry brings to the table
You can expect a rich, responsive, and character-focused campaign set in a fully realised world. The world (Muldan) is alive... its factions shift, its mysteries unfold, and its people react meaningfully to the choices you make. Player agency is front and centre here: your decisions shape the story, the setting, and the future of the campaign. I use character voices regularly to help distinguish NPCs, though Iâm not a professional performer! I aim for clarity and immersion, not theatrics. I incorporate music and ambience when I can to deepen the atmosphere, though it wonât be constant or overwhelming. Combat is typically run on gridded maps with dynamic environments and tactical choices, but smaller skirmishes may be theatre-of-the-mind when appropriate. Either way, combat descriptions lean cinematic so fights feel exciting rather than mechanical. The game world features custom monsters, bespoke encounters, and detailed lore, all designed to give you unique adventures you wonât find in a published module. Your backstory isnât a footnote... itâs a living part of the campaign, something the world will acknowledge, challenge, and build upon. Above all, I aim to create an energetic, inviting environment where storytelling, exploration, and character moments all shine. You bring the hero; Iâll bring the world that responds to them.
Homebrew rules
Homebrew rules will be finalised collaboratively during Session Zero, based on the playstyle and preferences of the group. I use a light touch with house rules and aim for changes that enhance clarity, pacing, or fun without disrupting the core of 5e. Any adjustments (such as potion rules, crit variants, or other tweaks) will be discussed and agreed upon before play begins so everyone knows exactly what to expect.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Terry creates a safe table
Player safety and comfort are essential at my table. Before the campaign begins, Session Zero includes a clear review of expectations, tone, and boundaries, along with a Lines and Veils document that all players can read and contribute to. This helps ensure we understand not only what themes are exciting, but what topics should be avoided or handled with care. We use digital X, N, and O cards, available through chat or private message at any time. These tools allow players to signal discomfort, request pauses, or indicate enthusiastic consent to escalate intensity. You never need to justify the use of a safety tool... your comfort is enough. After particularly emotional or intense sessions, I provide space for aftercare and debriefing, either as a group discussion or privately if preferred. I check in regularly with players throughout the campaign to make sure everyone feels safe, heard, and supported. The goal is simple: create a table where players feel free to explore character, story, and emotion without ever feeling unsafe out of character. Your well-being matters just as much as your fun, and I commit to maintaining a respectful, inclusive, and collaborative play environment.
Content warnings
Safety tools used