Veils of the Realm: Sea of Moving Ice

Veils of the Realm: Sea of Moving Ice

Hired for dangerous work in the frozen north, you’ll hunt an escaped prisoner across the Sea of Moving Ice, where the environment is the true enemy.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$10.00

/ Session

Details

Play by Post (Asynchronous)

Billed Weekly / Saturday - 2:00 AM UTC

Session Duration / 1–100 hours

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Sea of Moving Ice The Call North You did not come north by accident. Somewhere behind you lies a life already loosening its grip, left behind, escaped, forgotten, or simply outpaced. You followed the road as it thinned, then vanished. Past the cities of splendor, past the last warm inns worth remembering in the North. Coin ran low. Supplies thinner still. Prayers, if you kept them, were spent on smaller mercies: one more night of shelter, one honest job, one reason not to turn back. Everyone hears the same whisper in the end. Dangerous work. Cold pay. No questions. It leads you to Yartar’s river docks, to a tavern half-built from a broken barge hull and stubborn rot. Lantern light bleeds through warped planks. The sign above the door creaks, its name barely legible through old tar and river grime: The Broken Keel. Inside, it’s warm. Loud. Crowded with people who have also come too far to pretend this is temporary. Somewhere in that press of bodies, someone is hiring. And north of here, the ice is moving. The Game Sea of Moving Ice is a play-by-post campaign focused on atmosphere, slow tension, and character-driven horror. The story unfolds through written scenes rather than live sessions, with an emphasis on mood, difficult choices, and the psychological toll of isolation. Beginning in Yartar, the campaign carries north into the Sea of Moving Ice, an arctic expanse of grinding floes, wrecked ships, and endless night. Survival is not just a matter of supplies. The cold wears at the body, the darkness distorts the mind, and the longer you remain in the wilderness, the harder it becomes to tell what is real. This is not a power fantasy. You are capable, but fragile. The environment is hostile, the law is distant, and even success comes at a cost. Expect moral ambiguity, mounting dread, and moments where rest is a necessity, not a luxury. Combat exists, but danger often comes quietly: exhaustion, hallucinations, bad weather, and the consequences of pushing too far for too long. Characters who endure will do so by relying on one another and by deciding when to stop. If you enjoy slow-burn horror, harsh environments, and stories where the greatest threat is what the night takes from you, this campaign is for you.

Game style

Play By Post

Roleplay Heavy

Meet the Game Master

4.9

(17)

Asian
Neurodivergent
Women/Femme Identifying

4 years on StartPlaying

268 games hosted

Highly rated for: Creativity, World Builder, Inclusive

About me

Hello there, my name is Last. I’ve been involved with D&D for a while now. I first got started when a friend asked me to DM, and from there I branched out into D&D, a bit of Pathfinder, and even Vampire: The Masquerade. I loved it. There’s something special about the table, the shared energy and spontaneity of it all. Like many people though, life got busier, and I didn’t have the time I once did to devote to my love of gaming. Thankfully, that led me to the incredible world of online roleplay. I became a member, moderator, and eventually a game master in forum based roleplay communities. I still play there to this day. I really fell in love with the deep, thoughtful back and forth that forum roleplay allows. The characters, the slow burn arcs, the emotional investment. Still, something was missing. There were no mechanics, no tactics, none of that wonderful randomness that tabletop RPGs bring to the table. That’s what led me to play by post D&D. For me, it’s the best of both worlds. There are a lot of wonderful play by post DMs and GMs out there, but I found that some games felt a bit too cookie cutter, rehashing the same story regardless of who my character was or where their personal arc went. Others felt distant or overly structured, with little interest in what actually drove my character or what goals they had. So I decided to start telling the stories I wanted to tell. I’m not perfect. I will make mistakes, both in writing and with the rules. What I do promise is engagement. I care about your character, what drives them, the people they meet as friends, rivals, and even romantic partners along the way. Sometimes the story of changing yourself is just as meaningful as the story of changing the world. I can’t wait to get to know your story. 😊

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Character creation

Creating your character

Character Creation Character creation will be completed before the game begins. This campaign starts with characters already on the road north your past matters, but the story begins once you arrive in Yartar. Starting Level Characters begin at Level 1. This is an intentional low-level start to support the horror and survival tone. You are capable, but not powerful, and the environment is the greatest threat. Ability Scores Use any of the three methods to create your character. Allowed Material All official Wizards of the Coast 5e content is allowed. Homebrew and third-party material require approval. Character Concept Guidelines Characters should be: Grounded: Former adventurers, guards, sailors, mercenaries, pilgrims, or people running out of options. Motivated to take dangerous work: Coin, escape, desperation, curiosity, or obligation all work. Not chosen ones: This is not a power fantasy or prophecy-driven story. Ask yourself: What did you leave behind? Why did you keep going north? What are you afraid of losing next? You don’t need a long backstory, one or two strong hooks is perfect.

What to expect

Preparing for the session

This is a play-by-post game run entirely on Discord. You’ll need a Discord account to participate, and you’ll be invited to a private server once accepted. Characters will be created and maintained on D&D Beyond for easy reference. A campaign link will be provided. Players may optionally use Tupperbox on Discord to post in-character messages with a character name and avatar. This isn’t required, but it’s encouraged for clarity and immersion, especially in a PbP format. Before play begins, please read through the campaign description and character creation guidelines to be sure the tone and pacing are a good fit.

What Last brings to the table

As your GM, I focus on atmosphere, tension, and narrative immersion. This is a slow-burn, play-by-post game where every post shapes the world and your experience within it. I describe not just what your characters see, but what they feel, hear, and sense, the groan of ice under a distant floe, the whisper of the wind through a frozen shipwreck, or the unsettling way shadows stretch unnaturally at night. I encourage rich, descriptive roleplay and give space for your characters’ thoughts, fears, and relationships to develop naturally. While I maintain the rules as a foundation, I prioritize story logic and horror over rigid mechanics, and I often reward creative solutions or clever uses of abilities. Combat exists, but it is tense and deliberate rather than constant; the real danger often comes from exhaustion, isolation, or the environment itself. Expect moral dilemmas, uncertainty, and consequences that linger beyond a single scene. To support immersion, I provide maps, unique npcs, and scene descriptions. While I do not voice characters in PbP, I encourage you to adopt a consistent style and may provide tips on tools like Tupperbox to help bring your character’s posts to life. You will always know the stakes, the dangers, and your options, but I will never shield you from consequences—the arctic night is relentless, and your choices matter. My goal is to create a world that feels alive, unpredictable, and tense, where success is measured not by loot or power, but by endurance, cunning, and the bonds you form with your companions. Players can expect a highly narrative, atmospheric, and immersive experience that rewards thought, patience, and attention to detail.

Homebrew rules

Drinking a potion is a bonus action. During environmental hazards I will provide unique instructions to make a bit more engaging.

Equipment needed to play

Internet

Computer

Safety

How Last creates a safe table

I value your safety, and I want you to feel welcome and safe in any story you tell. I use a safety checklist and regular checks ins. My door is always open if you want to discuss something through private messages.

Content warnings

Safety tools used

Frequently asked questions