Humble Servants | Pathfinder 2e Humblewood Campaign

Humble Servants | Pathfinder 2e Humblewood Campaign

A Pathfinder 2e rendition of Humblewood, with custom, homebrew elements to enhance the original adventures and accentuate its gorgeous setting!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

A reimagining, retelling of the Humblewood campaign, with a focus on character building and the impact of choices. The original Everden map is used, but its inhabitants have changed, as well as the world's pacing. Years will pass as the Humblewood Heroes wage war on various fronts, dealing with martialing a volunteer force, supplying them, fighting the manifestation of natural disasters, etc. For those who don't know Humblewood, or need a refresher: Humblewood is a campaign in which players play as either Birdfolk or Humblefolk. 10 unique races, 5 in each camp, and this plays into light class/race discussions, nothing incendiary. The heroes solve the mystery of forest fires, they visit the pastures, swamps, and forests of Everden, as well as the Alderheart, the birdfolk capital, and the mountains, where bandits are holed up in a fortress. Ultimately leading the heroes to face down a force of nature. My adaptation is designed to be cozy and warm, but with a more sophisticated stories and characters. A primary change is that choices matter, including whether mercy is shown to criminals, uncovering political corruption or saving them for a favor, etc. However, it still has warm maps, menus with thoughtful delicious-sounding meals, and a cozy feeling that takes the edge off of rough topics. If you'd like to play this game at a different day or time, please feel free to message me! Please specify this exact game when messaging me, as well as the exact day/time you'd like this game to be listed at. I will respond if it is possible, and if it is, I'll send a link to that new listing.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

4.9

(23)

1 year on StartPlaying

353 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

I am a longtime TTRPG GM that loves D&D & GURPS, with a large library of books, art assets, and time to share with my players, it is my favorite thing to do. I am a huge fan of roleplay and often modify mechanics to benefit storytelling & session fluidity. I use Foundry VTT, which is free to my players, and includes vast customization options for every campaign & every participant. Please take a look at this Google Sheet for all of my GURPS games: https://docs.google.com/spreadsheets/d/1OIi-Yp_5L2k4LvJ_L-YxgZ_YF7QIsZr4h0PIoit8fKM/edit?usp=sharing

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Character creation

Creating your character

Character Creation will take place individually, with each respective player and the GM. Once both parties agree, the characters will be introduced to each other in a Session 0; during which, the players & GM ensure everyone has a solid understanding of the party members' abilities and proficiencies. Characters will be 1st Level, and character discussion will occur, both during initial creation with the GM and later during/after Session 0.

What to expect

Preparing for the session

Bring a solid character idea, and maybe character art, with a token. You'll need to have Discord to communicate.

What John brings to the table

Foundry VTT, which is free to players and custom art assets & maps, some powered by AI. Ambient music will be used to set the tone and mood of a location or scene. This retelling is character driven, taking place over years, and with a heavy focus on real change. This change can be violent, peaceful, or somewhere in-between. Puzzles key to the story are light, but several side quests delve into deeper thought riddles & puzzles. Roleplaying the majority of the session will be to fully engross and engage every single player.

Equipment needed to play

Computer

Internet

Safety

How John creates a safe table

The GM and players will have a Session 0 where they discuss content they don't want to see, and how to go forward so everyone is happy. Players can also discuss breaks, as needed, for longer sessions.

Content warnings

Safety tools used

Frequently asked questions