Festival of the Companion’s Light - D&D 1-Shot in Elturel

Festival of the Companion’s Light - D&D 1-Shot in Elturel

Celebrate beneath holy radiance in Elturel’s grand festival—until strange magic, missing nobles, and rising tension threaten the night.

TYPE

One-Shot

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Once / Saturday - 12:00 AM UTC

Mar 21

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Elturel stands unshaken beneath the radiant Companion — a city of faith, steel, and certainty. Tonight is The Festival of the Companion’s Light, a celebration of unity and divine protection. Streets glow with lanterns and golden banners. Priests bless festival fare. Holy beasts perform dazzling displays in crowded plazas. A lavish riverboat casino glides along the water as nobles toast beneath the eternal light. But beneath the laughter, something feels wrong. You are Level 5 adventurers in the City of the Companion. Will you keep the peace? Uncover a hidden conspiracy? Or discover what truly threatens Elturel beneath its shining glow? 🎭 What to Expect Rich festival atmosphere and immersive roleplay Moral choices and social tension Magical containment and arcane mystery A dramatic and unforgettable finale Perfect for new and experienced players alike. No prior campaign knowledge required. ⚔️ Details System: D&D 5e Level 5 characters 3–4 hour one-shot Beginner friendly Balanced roleplay, investigation, and action

Game style

Roleplay Lite

Theater of the Mind

Rule of Cool (RoC)

Combat Lite

Meet the Game Master

5.0

(10)

Multi-lingual

Less than a year on StartPlaying

24 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 2 hours

Response rate: 88%

About me

Hello! I'm DM Mat, a game master with over 35 years of experience behind the screen. I started with Advanced Dungeons & Dragons and have played through every era up to D&D 5e 2024. Over the decades I’ve run countless stories across many worlds — from grim mysteries to wild planar adventures to hilarious improv-driven chaos. I really enjoy a wide cast of pro DMs, but Chris Perkins and Acquisitions Incorporated stand out to me: energetic, improvisational, character-driven, and always adapted to the tone of the table. Sessions can be serious, heroic, comedic, dark, or a mix — whatever brings out the most fun for the group. I run one-shots, long campaigns, play-by-post games, sandbox explorations, West Marches, and reimagined official modules like Curse of Strahd, Storm King’s Thunder, Tomb of Annihilation, Descent into Avernus, Rise of the Runelords, Kingmaker, and Age of Worms. I also love Eberron, Planescape, Faerûn, and fully homebrew worlds. I mostly run games in French or English as suits the current party. In my games, both newcomers and seasoned heroes are equally welcome. I can also run games for your group or a private event — just inquire, we acquire. Above all, my tables are respectful, collaborative, and focused on shared enjoyment. If you love exploration, memorable characters, surprising twists, and a relaxed but immersive atmosphere, I’d be happy to welcome you to the adventure.

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Character creation

Creating your character

Create a 5th level character using the 2024 rules. I have some material on D&DBeyond that I will share, but I don't have all the sourcebooks. I still allow official content I don't have. Buy normal equipement with gold for your level.

What to expect

Preparing for the session

You will need a Discord account for between session communications, and for Voice in session. The game will be run on Foundry VTT, you would need a tablet or desktop for best experience, running Foundry on a mobile is not recommended. D&DBeyond account for character creation and importing into Foundry.

What DM Mat brings to the table

This campaign is mostly Theater of the Mind, with imagery to open your imagination. Some grid might be used for clarity when appropriate. I sometimes use music and ambiant sounds, but from my experience, many players just turn it off on their side as it is often a distraction. I usually don't play with webcam, if all the group prefer to play with webcam, we can turn it on for online sessions.

Homebrew rules

This game will incorporate some special rules to make it more in tune with the tone of the setting. Drinking a potion as a bonus action

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Mat creates a safe table

At the begining of the session, we will go over the safety tools we use and explain how to use each one. We will go throught Lines and Veils for everyone, then in each session, breaks, safety cards will be used. Everyone deserves to feel safe and respected, no exception.

Content warnings

Safety tools used

Frequently asked questions