Caught in the Loop - Original Daggerheart Campaign

Caught in the Loop - Original Daggerheart Campaign

A short campaign that spans all of Daggerheart's tiers and a dark mix of genres, all within Chicago's downtown: the Loop.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 10:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 10–20 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

IC: On the date of February 1st, 1954, the Maelstrom released fantastical magic onto the world. Humans began to mutate into new species, Entities from beyond came knocking, and Magicians began to appear. Now, nearly a century past, this story begins. The time: just past midnight, January 31st, 2054. The place: Chicago, its rattling downtown known as the Loop. A small band of friends is out on the town; the why is their own business. Maybe they want to sniff out the Alligator Club, that underground, illicit network of magicians — hope some of the magic rubs off on them, eh? Or maybe they are with The Friends of Humanity, those philanthropes operating the Clinic of anti-supernaturalist cures. Aren't they holding a protest this very night at the base of Sonthonax Tower: purchased these last four years by Sonthonax Industries, preeminent supernatural weapons manufacturer? The Mayor's goons maintain their thin order on the streets, but word has spread that even the Feds are getting involved, and tension builds. So, actually, these friends are probably, most assuredly minding their own business, and leading normal, non-magical mid-western lives. Yes, that is assuredly all they will ever do.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(6)

Queer

Less than a year on StartPlaying

20 games hosted

Highly rated for: Inclusive, World Builder, Creativity

About me

I learned about TTRPGs from Baldur's Gate 3 and have been in the GM seat for local friends since. Because I prefer playing narrative-forward games that have a good deal of dice rolling, combat, and mechanical depth, I GM Daggerheart. I have taught the system dozens of times and am more than happy to teach and onboard new players. All the games I run are my creations: mechanics, environments, plot, NPCs, etc. But what I've made before Session 0 is a framework. During Session 0, we will pin down the game's tone, develop the setting with the characters in mind, and determine the party's in-character goals. From there, we improv and see what happens! I love having proactive players that will take the spotlight and push the story forward. Please do not bring or use anything AI generated to my games. I do not use any AI generated materials for my games.

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Character creation

Creating your character

We will walk through Daggerheart's character creation process during Session 0 (roughly 1.5 hours) before jumping straight in to the game. Character Creation will include all mechanical aspects of your character, connections amongst the party members, sketching backstories, and discussions of safety tools.

What to expect

Preparing for the session

Discord (voice). I run all my games through my own server. Browser for Foundry (Chrome is default, other browsers ought to work fine). Physical dice if you wish to use those (2d12s + standard set of d4 - d20). If you would like some specific art for your character in the VTT, please provide me a jpg or png of it. Link to the artist's page to credit them. Please do not bring or use anything AI generated to my games. I do not use any AI generated materials for my games.

What yerf brings to the table

PDF reference documents for the Daggerheart system. A three-page PDF campaign frame that will detail all you need for character generation. You can check it out here: https://drive.google.com/file/d/1leGVLaEGfy-irrVk9Bu84RHIcrcQJ85O/view?usp=sharing

Homebrew rules

Please discuss any homebrew (including playtest material from The Void) with me before committing to it.

Equipment needed to play

Internet

Computer

Microphone

Safety

How yerf creates a safe table

During Session 0, we will establish Lines and Veils.

Content warnings

Safety tools used

Frequently asked questions