The Dreadfen Crossing
A simple courier job leads into the mist-choked Dreadfen, where watchful eyes, strange beliefs, and danger test your judgment as much as your steel.
$15.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
The Dreadfen Marches lie between two uneasy realms, a stretch of mist, muck, and rumor where roads vanish and stories grow teeth. What begins as a simple courier job quickly turns into a tense journey through a living swamp where every step feels watched and every choice carries weight. Strange creatures move through the reeds, old beliefs shape behavior, and the truth is rarely as simple as it first appears. This is a Tier 1 campaign that starts at 1st level and focuses on survival, exploration, and meaningful decisions rather than constant combat. Danger is real, especially early on, and not every problem is best solved with a sword. Negotiation, caution, and quick thinking can matter just as much as strength or magic. The tone leans grounded and atmospheric, with moments of tension, mystery, and dark humor woven throughout. The game is open to players of all experience levels. New players are very welcome and will find a supportive table where rules and mechanics are explained as we go. Veteran players can expect a setting that rewards roleplay, creativity, and thoughtful choices. Whether this is your first time in D&D or your hundredth, there will be space to learn, experiment, and shape the story together. I run story-driven games where character actions influence how the world responds. I emphasize immersion, player agency, and consequences that feel natural rather than forced. Expect a mix of roleplay, exploration, and dangerous encounters where capture, negotiation, and moral gray areas can be just as important as victory.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
I started running D&D as a kid in 1984 with a battered boxed set from a rummage sale, my brothers, and a couple of neighbors. I kept playing through the Satanic Panic years (sometimes underground), and I’m still doing what I love—helping the dice tell stories. I’ve played and run a wide range of systems, including D&D, Star Frontiers, and Boot Hill. By day, I’m a high school teacher (History, Geography, Government, and French), and by night I’m a published novelist—so clear communication, strong atmosphere, distinct characters, and meaningful choices are at the center of every game I run. I often say there are two kinds of tables: those that play a game with a story attached, and those that tell a story with a game attached. I run the latter. My style is story-forward and roleplay-focused, with room for tactics, humor, and heroics—but always with character at the center. I aim for tables where everyone shares the spotlight, which is why I cap my games at 4–5 players. My tables are inclusive, respectful, and welcoming. I’m also beginner-friendly. If you’re looking for immersive stories, shared spotlight, and a GM who treats your character as part of the narrative—not just a stat block—I’d love to have you at my table.
View Profile →Character creation
Creating your character
Create a level 1 character using the standard array or point buy method. If you need help, I'm happy to set up a free session to assist ahead of the game time. All species and classes from official 5e sources are acceptable, with the caveat that the game does not feature firearms, lasers, or other modern/futuristic tech.
What to expect
Preparing for the session
We will be using D&D Beyond to create characters and either Roll20 or MAPS (from D&D Beyond) for our VTT. We may also use Discord for voice and video chat. Free accounts are available on all sites.
What Scott brings to the table
I provide a story-first experience where atmosphere, player choice, and consequence shape the world. You can expect a living setting that reacts to your decisions, with NPCs who have motivations of their own and environments that feel as dangerous—and as meaningful—as any monster. I use light character voices and descriptive narration to build mood and tension. Combat is dangerous and cinematic rather than purely tactical, and not every problem is meant to be solved with a sword. Clever plans, empathy, and creative thinking are just as valuable as good dice rolls. I follow the rules as written when they matter, but I’m not afraid to lean into the Rule of Cool when it serves the story and the moment. My goal is always fairness, clarity, and consistency—so players feel challenged without ever feeling tricked. Above all, I provide a collaborative table where everyone gets a chance to shine. If you’re looking for a game that feels immersive, emotionally grounded, and shaped by your choices, you’ll feel right at home here.
Homebrew rules
Potions as a bonus action. Otherwise, I generally stick to RAW (but there's always room for the Rule of Cool)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Scott creates a safe table
I will send a link to all players with a lines and veils document. Group lines and veils will be communicated clearly but anonymously before the start of the game.
Content warnings
Safety tools used