5E Shivers in Sicklevale | Investigative Horror Sandbox Mystery

5E Shivers in Sicklevale | Investigative Horror Sandbox Mystery

A village of mages vanished. Obelisks cover the region. Lakehaven dwellers are disappearing - Solve Sickelvale’s mystery before the region collapses!

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 12:00 AM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 2 players have joined
About the adventure

A village of mages vanished overnight. No signs of struggle. No bodies. Just finished meals, closed doors, and silence. Over the past month, strange obsidian obelisks have appeared across the region. Recently, one crashed through a river shrine near Lakehaven, injuring a few and sparking unrest. Now people are disappearing, and the Lord of Lakehaven calls on you to investigate before whatever is behind the mystery consumes the city. You will explore the region of Sickelvale, including Lakehaven, a living city shaped by guilds, noble houses, and watchful authorities—each with secrets, ambitions, and agendas. As the city continues its daily rhythms, clues hide in alleyways, warehouses, and the surrounding villages. Rival powers stir in the shadows, but their true nature and ultimate goals remain unknown. This investigative horror sandbox combines tense mystery and dynamic action. You will follow threads of information, question witnesses, and confront both humanoid and supernatural threats. Horror here is subtle and patient, testing perception, judgment, and courage. But sudden encounters, chases, and sharp combat ensure the tension never lets up. This campaign is for players who enjoy deep roleplay, moral tension, and meaningful consequences. Your choices determine which secrets are exposed, which alliances endure, and how Sickelvale survives—or succumbs—to the darkness pressing in from the shadows.

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Sandbox / Open World

Theater of the Mind

Meet the Game Master
LGBTQ+
Artist
Voice Actor

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Teacher, Sets the Mood

About me

(Beginner friendly | 🏳️‍🌈 friendly) I'm Bardic - a music artist and professional Dungeon Master. I've been playing and running D&D for over a decade. I currently focus exclusively on 5e. My tables are all about making every session feel magical. I build worlds that feel designed with your characters in mind—where characters are important, and stories evolve based on the decisions of the players, letting everyone explore what they love most about the game. My creative background shows up in everything from whimsical NPCs to unique worlds I aim to make my players feel something at the table. If they leave thinking, laughing, or reflecting because of the stories we've shared, then I've done my job right.. Influenced by: Final Fantasy, The Legend of Zelda, Dark Souls, The Witcher, Dragon Age: Origins Fallout, Mass Effect, Nier: Automata, Persona 4 & 5, Tales of Symphonia, Pokémon, SW: Kotor, Assassin’s Creed, Ghost of Tsushima, Bioshock, Metal Gear Solid, Halo, Cyberpunk 2077, Resident evil.

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Character creation

Creating your character

Characters start at level 3. Players can use point buy or standard array to generate stats, and may create any character allowed under the 2014 and 2024 rulebooks. Character creation will happen during a session zero, where I’ll meet with each player to individually help shape their character and ensure it fits naturally into the world of Sickelvale. This is also a chance to discuss backstory, motivations, and connections to the city’s factions and mysteries. Bonuses or adjustments may be offered to help fully realize unique character concepts, so players are encouraged to think creatively about their role in the story.

What to expect

Preparing for the session

Before the first session, players should have: 1. A Discord account for voice, text, and session communication. 2. A digital character sheet, which can be on D&D Beyond (free account is fine) or any other platform of your choice. That’s all! I’ll guide you through character creation during session zero, so no advanced preparation is required beyond setting up these accounts. Having these ready ensures we can jump straight into the story and keep the game running smoothly.

What Bardic Meystro brings to the table

At my table, you step into a world that feels alive and reactive. I bring factions, townsfolk, and villains to life, making every interaction reveal secrets, spark conflict, or shift alliances. Combat is intense and tactical, demanding strategy and teamwork, but when the story calls for it, I embrace the Rule of Cool to create cinematic, memorable moments. I generally stick to Rules as Written for clarity and fairness, while prioritizing player creativity, agency, and narrative impact. Expect a game where your decisions matter, clues lead to unexpected discoveries, and every encounter—whether a tense negotiation, a high-stakes chase, or sudden combat—keeps you on your toes. At my table, your choices shape the story, the city, and the region called Sickelvale in ways that linger long after the session ends.

Homebrew rules

Sickelvale mostly follows standard 5e rules, with a few minor adjustments to streamline play and enhance tension: Critical hits deal maximum damage plus normal damage. Drinking a potion is a bonus action on yourself, or an action to use on another character. Player-created homebrew may be approved if it fits the adventure and world. Most other rules follow standard 5e. These adjustments are simple, intuitive, and designed to keep the game moving while supporting both tactical combat and creative play.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bardic Meystro creates a safe table

We’ll hold a session zero to set expectations, discuss potentially triggering content, and explore each player’s role in the adventure. This is a chance to clarify boundaries, Lines and Veils, and comfort levels before the story begins. Players can pause, request a break, or indicate discomfort at any time during sessions. I check in frequently and build regular breaks into longer sessions to ensure everyone remains comfortable and engaged. The goal is to balance mystery, tension, and creeping dread with a safe, collaborative, and fun experience. Trigger Warnings Disappearance and loss: Villagers vanish, people go missing, and isolation can feel oppressive Psychological horror: Paranoia, fear, manipulation, and moral tension Occult and supernatural themes: Curses, strange artifacts, unexplained phenomena, and hints of dangerous powers Dark tone and language: Political intrigue, threats, and morally ambiguous situations Your comfort is a priority. Sickelvale is designed to be tense and mysterious, but players will always have a clear way to pause or adjust content, ensuring the story is immersive without ever crossing personal boundaries.

Content warnings

Safety tools used

Frequently asked questions