Legend of Zelda - Hyrule at War

The Golden Goddess has fallen asleep allowing the Druthulidi to spread their tendrils far and wide. Hyrule is in chaos.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 10:00 PM UTC

Session Duration / 2–4 hours

2 / 6 Seats Filled

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This game will begin once 5 players have joined

Meet your party members

2/6

About the adventure

This campaign is a custom-made module for the PF1e system, built to allow players to steep themselves into the magnificent world known as Hyrule. The module itself is expansive in its world-building, allowing for (almost) every race, conflict, hero and villain from (almost) every main-line entry to exist in a single, cohesive universe. By the very nature of this module's design, it allows for various stories to be told, all at the whim and desire of the players who interact with it. This campaign does not require anyone to be familiar with the Legend of Zelda lore, nor does this campaign require anyone to be familiar with the PF1e system. I, as the DM, will do my best to teach and inform any/all players who join of both (if required). I am extremely friendly to new players.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(4)

Streamer
Neurodivergent
Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Knows the Rules, World Builder, Sets the Mood

About me

Hello, you can call me Shameless. When I first got into TTRPGs, I was roughly 17 years old. My first few games were terrible, and often ended by the third or fourth session due to heavy mismanagement from the GM. However, I was already fascinated by fantasy and roleplay that I decided to step up and be a GM myself! So now I've been GM'ing for almost 15 years, starting with DND 2e, dabbling in DND 3e and 3.5e, before finally landing in PF1e and falling in love with the system. Over the past decade I've been running games using both the raw PF1e system, as well as creating modules that use the system as a base. I've created extremely in-depth custom modules for: - 'Pokémon' (which is a total conversion of PF1e) - 'YuGiOh' (which uses 5e as a base) - 'Legend of Zelda' (which acts like an expansion of PF1e) - and 'Fire Emblem' (which is its own module that mimics the gameplay of the series). I frequently stream my games on Twitch; However, I am not opposed to simply letting games be private if my playerbase requests such a thing.

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Character creation

Creating your character

All player characters will start at Lvl 3. I will help every player through every step of creation, from: Rolling for stats, picking a race/class, building the sheet itself, picking out feats, etc. I will act like an encyclopedic resource to anyone who needs it, giving suggestions to a player's character idea, and doing my best to bring that character into actualization under the system's rules.

What to expect

Preparing for the session

Players only need to have a discord, as the campaign will take place inside a personalized server made specifically for the campaign. If players wish to use more, the DM is always open for suggestions.

What Shameless brings to the table

I have spent an embarrassing amount of time studying the lore of The Legend of Zelda, specifically to craft a world in which every mainline game has been made canon (and in the same timeline) to the best of my ability. Joining my game means interacting with someone who knows and understands the LoZ IP on an extremely deep level. Every session with have a custom-crafted playlist to listen to, in order to set the vibe/expectations of that session. I will also balance the campaign as best I can between combat and roleplay. Combat will be tactical, difficult and rewarding; Roleplay will be as in-depth as the players wish (the more you interact, the more in-depth it'll become). I have a tendency to stick to the 'Rules as Written'; However, I am not adverse to the 'Rule of Cool'. I only care about a character's consistency, and whether or not they can feasibly do outlandish 'Rule of Cool' actions.

Homebrew rules

It's a homebrew system and custom module for PF1e. Expect certain rules to be changed and/or bent to accommodate the unique interactions that are to be expected from a Legend of Zelda campaign.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Shameless creates a safe table

Due to the extensive world of The Legend of Zelda, players will have a heavy hand in deciding the various outlines of the campaign, which includes: - Deciding what the focus of the plot should be - What content should be included and/or not be included A discord server will also be made to allow free access and open communication between players and the DM, at the player's discretion. Breaks will be given when/if players feel they're necessary, and I always have a habit of chatting with players after games are finished to see how people are feeling (as well as to simply chat so that everything doesn't feel entirely transactional).

Content warnings

Safety tools used

Frequently asked questions