Fire Emblem BFA
You came to BFA to earn renown and a future. You’ll leave with a Company and a cause. As old relics awaken and factions sharpen their blades.
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$10.00
/ Session
Details
Play by Post (Asynchronous)
Billed Weekly / Saturday - 7:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 80–300 Sessions
0 / 2 Seats Filled
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About the adventure
At BFA the continent’s premier officer academy you’ll split your time between campus life and real deployments. Each in-game month follows an academy calendar: train skills, attend lectures, explore the grounds, and then head out on “field studies” that start as bandit clean-ups and monster hunts but soon pull you into wars of faith, crown, and old grudges. Relics, and saintly myths aren’t just flavor they’re levers you’ll use (or defy) to shape the future. This campaign blends Fire Emblem: Three Houses style character drama with crisp, tactical battles. Expect meaningful choices, branching relationships, and missions where formation, terrain, gambits, and timing matter. Between fights, you’ll recruit classmates, improve facilities, assign classes and certifications, and build Support bonds that unlock new combat options and roleplay scenes. It’s welcoming to newcomers and satisfying for veterans. I teach mechanics as we play. Permadeath is opt-in (we can use injuries or captures instead), romance is optional, and consent tools are in place. If you want a story forward tactical game where your House’s decisions change the map and how the songs remember you this is for you. If you're more into none three houses Fire Emblem, I can do it too if agreed upon by everyone. Note this is a text based live game taking place every week for about 4 hours in roll20
Game style
Play By Post
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
3 years on StartPlaying
Highly rated for: Creativity, Teacher, Knows the Rules
About me
Hello! I'm Ariel. I've been GMing games for well over 9 years and running. Though, I haven't really started really investing myself in it until I've become cursed with the deadly Forever GM curse for my starting group. I've grown to have a lot of fun running games, stories, and prioritizing the rule of fun over the Rules as written approach. Whacky and Crazy ideas are always allowed to be attempted. I do not discriminate people for coming from different fandoms and accept them all equally. Be it Brony, Furry, scaley, Anime. Though I do advise not actively talking about them if some people are not comfortable with it. I started as a Roleplayer and specialize mostly in Text games. As I lack the ability's to put on a good show, but I try to make up for it with detailed/descriptive writing. I'm not perfect, or the best. But, I do immerse myself in the story and trying to make sure everyone is involved and occupied. While shining the spotlight at least once on every member of the party throughout the game and campaign.
View Profile →Character creation
Creating your character
Starting level 1 The handbook https://drive.google.com/file/d/1-XWn9U0fddjyDkfu3tLEZECS7CrY75_I/view The Character Sheet https://docs.google.com/spreadsheets/d/1_8b6XjedlqV27LKniud6x-E6E9e-AR9liHkNzb1kRqw/edit?usp=sharing
Wyvern rider Archer Manakete
What to expect
Preparing for the session
Send discord name so can add to Server, Have a roll20 account.
What Ariel brings to the table
Maps, handbook, character sheet. Rule of Cool within reason, tactical combat, homebrew items, weapons, skills, classes, etc.
Homebrew rules
Skill and class upgrades beyond what already have in handbook. Which will be talked with the players to see which they want best
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ariel creates a safe table
You will be stating when with all players what you do not condone or wish to see in the campaign, so everyone can be on the same page. If you have to leave for whatever reason during session, you are free to do so.
Content warnings
Safety tools used