Hoard of the Dragon Queen
The Cult of the Dragon has resurfaced, yet its goals have changed. Their plans must be stop before Faerun is forever changed.
$15.00
/ Session
Details
Bi-weekly / Tuesday - 7:00 PM UTC
Session Duration / 2–4 hours
Campaign Length / 1+ Sessions
0 / 5 Seats Filled
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About the adventure
Welcome to Hoard of the Dragon Queen, an official module for D&D 5e. Great for beginners and seasoned role-players, this module involves saving townsfolk and foiling the plans of dastardly villains. While I do run games according to the rules of 5e, I think that those rules are there as a guideline and can be very flexible in the right situation. If you can convince me it will be fun to do (no roll necessary) then we will accommodate it! Typically the games I run are adaptable whether you like to hack and slash, be incredibly silly, or explore the more serious aspects of the world. I am also open to all types of characters, and am happy to work with you to make sure you get the most out of each session. Prior to any game sessions we will take some time to discuss expectations of the game, what you want from it!
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
1 game hosted
Highly rated for: Creativity, Visual Aid, Voices
About me
After being desperate to play TTRPG's for a while but unable to find someone to host, I decided to shoulder that responsibility myself and haven't looked back! I've GM'd 5th edition D&D for 7 years now, juggling multiple groups and ensuring freedom for my players through adaptability. I'm able to accommodate different play-styles and run both bespoke experiences or officially released modules. Fundamental to the way I run games is the idea that the players are here to have fun, and rules can be bent and events twisted to accommodate the party's ideas, no matter how outlandish!
View Profile →Character creation
Creating your character
Conversations prior to session 1 will include character creation guidance in addition to exploring expectations for the session. In the first session, I will allocate some time (30 mins or so) to have a quick session zero, introduce all players, and set pre-agreed boundaries and expectations.
What to expect
Preparing for the session
A basic understanding of the rules is always useful, but everyone starts somewhere. If anyone is particularly worried about rules, the GM can offer a 1-1 tutorial of the basic mechanics for a small fee. Players will need a microphone to participate, but webcams are optional. Character will be created in advance with guidance and restrictions where appropriate from the DM. Individuals who are familiar with the game will be encouraged to use whatever method of keeping track of their character they prefer, players new to the game will be encouraged to utilise D&D Beyond for both dice rolls, character creation, and character sheets.
What Tom E brings to the table
I will bring interactive maps for each combat encounter, unique NPC's, stories and locations, as well as a wealth of knowledge and experience both theoretical (from sourcebooks) and practical, from years of GM'ing games for multiple large groups.
Homebrew rules
Potions are bonus actions
Equipment needed to play
Computer or Mobile Device
Internet
Microphone
Platforms used
Safety
How Tom E creates a safe table
This game contains the following themes: mild peril, physical violence, the taking of prisoners, endangerment of civilians. Pre-session conversation will explore character creation, campaign themes, and expectations for the game. The GM will allocate time during session 1 to do a short "session zero" and outline expectations and boundaries. The GM is always open to discussing feedback or any worries or concerns players may have, whether this is at the table or privately.
Content warnings
Safety tools used