Nimble Quickstart Adventure: The Garden of Death

Nimble Quickstart Adventure: The Garden of Death

Something is going on in the sleepy town of Merivale – the inhabitants are looking to you, the adventurers, to step up.

TYPE

One-Shot

SYSTEM

Nimble

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Once / Thursday - 5:30 PM UTC

Mar 12

Session Duration / 2–3 hours

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Let's try out the Nimble quickstart adventure – ready to play with premade characters. Max 4 players. Perfect for people without any knowledge of Nimble – RPG experience doesn't matter, RPG newcomers are welcome and encouraged to join. No battle maps, etc., we handle combat "theatre of the mind" (terrible expression, but it means we don't move pieces on a map like a board game, but imagine what is happening in the game's fiction like a, well, roleplaying game).

Game style

Theater of the Mind

Rules as Written (RaW)

Game themes

Meet the Game Master
Published Writer
Teacher/Educator
Game Designer
Multi-lingual

2 years on StartPlaying

About me

Been playing since the red box back in the day and love both classic and modern indie games. System really does matter.

View Profile →
Character creation

Creating your character

Premade characters.

What to expect

Preparing for the session

No prep needed.

What Per brings to the table

We play by the rules as written as far as possible. The focus will be on roleplaying and imagination and creating fiction together as a group, bouncing off each other's ideas. As a GM I am as much a player as you the players are, albeit with some different responsibilities, but it's a communal effort! I will do my best to teach you the Nimble rules, but I am sure I will learn a thing or two as well.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Per creates a safe table

Lines and Veils according to the original description by Ron Edwards: Drawing lines defines what is and is not permitted to occur in the game, at all. Drawing veils is more subtle: certain events may occur, but they are not described or “played” in the sense that most events during the game are played. This is in force during play at all times and not set up ahead of the game.

Content warnings

Safety tools used

Frequently asked questions