CURSE OF STRAHD – Barovia Awaits

CURSE OF STRAHD – Barovia Awaits

A long‑form, character‑focused journey into the mists of Barovia—where every choice has a cost, and the Devil Strahd is always watching.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Thursday - 7:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

The mists do not ask permission. They take. You awaken in a land that feels wrong in your bones. The sun is a pale rumour behind a sky of endless grey. Wolves howl in the distance. A single, brooding castle watches from a jagged cliff, its windows like empty, hungry eyes. Welcome to Barovia. Welcome to Curse of Strahd. Roleplay first: Conversations with villagers, tense negotiations with monsters, whispered secrets by the campfire. Your choices and personalities matter. Combat with consequences: Fights are meaningful, dangerous, and (when needed) brutal. This is horror; victory always comes at a price. Gothic horror, not edge‑lord grimdark: Expect dread, tragedy, moral dilemmas, and emotional stakes, not shock‑value misery.

Game style

Roleplay Heavy

Meet the Game Master

5.0

(5)

Streamer
Podcaster
Teacher/Educator

2 years on StartPlaying

Highly rated for: Storytelling, Inclusive, Teacher

About me

Hi, I’m Lew. I’ve been GMing for about 11 years, and I’m all about roleplay, character moments, and stories that actually go somewhere. I’ve run a whole mix of systems over the years and I love jumping between different genres and rulesets. Epic fantasy, gritty drama, weird experimental stuff. I’m happy to shape the game around the players at the table. My GM Style Roleplay first, but combat still counts. I love getting into character, digging into motivations, and letting your choices drive the story. When combat happens, it’s there for a reason and it should feel tense, fun, and important. Rules that support fun, not block it. I know the rules and I use them, but I’m a big fan of cinematic moments and the “rule of cool.” If you pitch something awesome that isn’t exactly in the book, I’ll usually try to find a way to make it work. Tone that fits your group. I can go full serious and immersive, or keep things lighter and more relaxed. We’ll talk about it in Session 0 and decide together what kind of vibe you want. A Bit About Me GMing for 11 years across a bunch of different systems Spent the last 2+ years introducing new players to D&D and helping them get comfortable at the table GM for Lads, Lasses & Liches (stream/YouTube) Appeared as a player on BardShots Heading to UKGE this year I’m very used to mixed groups, brand‑new players and veterans at the same table and I do my best to make sure everyone understands what’s going on and gets moments to shine. Content, Safety & Table Culture We always start with a Session 0 to talk about tone, themes, and boundaries I use safety tools and regular check‑ins so everyone feels comfortable Mature themes and language can absolutely show up, but only if the group is on board Tech & Tools All my games run on Foundry VTT, hosted via The Forge, so it’s super easy to join: No software to buy No downloads needed Just a browser and a decent internet connection I handle all the maps, handouts, tokens, and tech, so you can just log in and play. Campaigns & One‑Shots I love long campaigns where characters grow, form relationships, and leave a mark on the world. That said, shorter arcs and one‑shots are also great for trying new ideas, systems, or vibes. If you want a GM who will invest in your characters, respect the rules without being ruled by them, and shape the game around your group, I’d be very happy to have you at my table.

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Character creation

Creating your character

Characters can be of free choice within 2014 rulesets. Homebrew not an option. They should be made, or at least had an idea of, before session 0. Forgotten Realms backstories, not tied to Barovia. Will go through them in session 0 anyways and figure out plans and ideas players have.

What to expect

Preparing for the session

Having discord is a must, and I usually run my games over video, not just voice call, but this can be spoken about. Having an account with Forge VTT will make things quicker, this is free and just how I host my foundry games

What Lewis brings to the table

Roleplay first: Conversations with villagers, tense negotiations with monsters, whispered secrets by the campfire. Your choices and personalities matter. Combat with consequences: Fights are meaningful, dangerous, and (when needed) brutal. This is horror; victory always comes at a price. Gothic horror, not edge‑lord grimdark: Expect dread, tragedy, moral dilemmas, and emotional stakes, not shock‑value misery.

Homebrew rules

Drinking a potion is a bonus action, but feeding to another is an action. I do not do flanking in combat. Blind death saves are a must

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Lewis creates a safe table

Session 0 will go over the trigger warnings in this dark campaign, but can be found easily online. There arfe lots of them, as the story pertains to some dark messages. But there are lines I will never cross, which I will mention. My messages will always be open to X, N & O's, in private for the safety of everyone.

Content warnings

Safety tools used

Frequently asked questions