Image by Raven Moore
Dungeons & Dragons for Beginners: The Lost Mines of Phandelver
From humble beginnings to heroes of renown, join the hunt for the missing treasure-seeker, Gundren Rockseeker; Fortune and glory await in Phandalin!
$20.00
/ Session
Details
Weekly / Thursday - 6:00 PM UTC
Session Duration / 1.5–2 hours
Campaign Length / 20–45 Sessions
0 / 5 Seats Filled
Report Adventure
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About the adventure
If you are new to D&D and have always wanted to learn, but haven't had any real practical experience with the game? Tired of binging YouTube tutorials, trying to figure out the rules, and where to start? Allow me to be your guide! I have run this adventure countless times, and it is my personal favorite; and as a teacher, I love helping new players discover not only how to play, but how YOU want to play!
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Raven Moore has blended the lines of fantasy and reality since they were in their youth. Through fantastical short stories, world-building, art, music, and tabletop game design, Raven's words exude an aura of whimsy and mysticism throughout all of their creative projects; truly embodying the archetypal Wizard. Now, they provide Creative Writing services such as Podcast Screenwriting, Audio Production for Podcasts & Music, and Freelance Game Mastery through Guild of Imagination for D&D players ages 8-18. Additionally, Raven provides Art Commission services for drawing portraits of D&D Characters and world maps.
View Profile →Character creation
Creating your character
I always like to start my players creating the characters together in the first session. Players will be level 1, and will be created using D&D Beyond. For beginners, I would stick to what is available in either the 2014 or 2024 player's handbook. For intermediate or experienced players just looking to have fun; as long as it is published material, I will allow it.
What to expect
Preparing for the session
I would recommend creating a D&D Beyond account; it is totally free and very user-friendly. If you have not found your own set of dice yet, D&D Beyond has its own built-in dice roller, which is super convenient.
What Raven Moore brings to the table
As an online DM, I love to provide ambient music and voices, and use the VTT built into D&D Beyond. I am rather lenient when it comes to the rules; I typically adhere to the spirit of the rules as written, but I do highly encourage player creativity, so yes Rule of Cool does apply to specific scenarios.
Homebrew rules
Here are the house rules that I use at my table: - Potions: Drinking the full potion as an action gives you the maximum benefit of the potion; using a bonus action forces you to roll for results instead. - Critical Hits: I use for critical hits what I call "Crunchy Crits." Instead of rolling damage dice twice, players take the maximum outcome of damage first, then roll in addition to the maximum damage. - Inspiration: The first Natural 20 in the session automatically gives that player an Inspiration point. Further Natural 20s can force me to flip a coin. If the player guesses the result correctly, they may gain an additional Inspiration Point. Inspiration (continued): - 1 IP: Individual player may reroll a die roll as a reaction to the result. - 2 IP: Player may elect for another player to reroll a die roll as a reaction to the result. - 3 IP: Players may pool their inspiration to force me, the DM, to reroll a die roll as a reaction to the result.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Raven Moore creates a safe table
I usually go over lines and veils in session 0, confirming what people are and aren't comfortable with. Since my sessions are held over Zoom, players may type "Line" or "veil" in the chat at any time if they are uncomfortable with a subject.
Content warnings
Safety tools used